#include <AtomQuartzQuantizationUtilities.h>
◆ FQuartzQuantizedCommandInitInfo() [1/2]
| Atom::FQuartzQuantizedCommandInitInfo::FQuartzQuantizedCommandInitInfo |
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◆ FQuartzQuantizedCommandInitInfo() [2/2]
| Atom::FQuartzQuantizedCommandInitInfo::FQuartzQuantizedCommandInitInfo |
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const FQuartzQuantizedRequestData & | RHS, |
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float | InSampleRate, |
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int32 | InSourceID = INDEX_NONE ) |
◆ SetOwningClockPtr()
| void Atom::FQuartzQuantizedCommandInitInfo::SetOwningClockPtr |
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TSharedPtr< Atom::FQuartzClock > | InClockPointer | ) |
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◆ ClockName
| FName Atom::FQuartzQuantizedCommandInitInfo::ClockName |
◆ FrameOverrideAmount
| int32 Atom::FQuartzQuantizedCommandInitInfo::FrameOverrideAmount { 0 } |
◆ GameThreadDelegateID
| int32 Atom::FQuartzQuantizedCommandInitInfo::GameThreadDelegateID { -1 } |
◆ GameThreadSubscribers
| TArray<Audio::FQuartzGameThreadSubscriber> Atom::FQuartzQuantizedCommandInitInfo::GameThreadSubscribers |
◆ OtherClockName
| FName Atom::FQuartzQuantizedCommandInitInfo::OtherClockName |
◆ OwningClockPointer
| TSharedPtr<Atom::FQuartzClock> Atom::FQuartzQuantizedCommandInitInfo::OwningClockPointer { nullptr } |
◆ QuantizationBoundary
| FQuartzQuantizationBoundary Atom::FQuartzQuantizedCommandInitInfo::QuantizationBoundary |
◆ QuantizedCommandPtr
◆ SampleRate
| float Atom::FQuartzQuantizedCommandInitInfo::SampleRate { 0 } |
◆ SourceID
| int32 Atom::FQuartzQuantizedCommandInitInfo::SourceID { -1 } |
この構造体詳解は次のファイルから抽出されました: