CriWare Unreal Engine
Plug-ins for CriWare solutions.
読み取り中…
検索中…
一致する文字列を見つけられません
FAtomAmbientSoundDetails クラス

#include <AtomAmbientSoundDetails.h>

FAtomAmbientSoundDetails の継承関係図

静的公開メンバ関数

static TSharedRef< IDetailCustomization > MakeInstance ()

非公開メンバ関数

virtual void CustomizeDetails (IDetailLayoutBuilder &DetailBuilder) override
bool IsEditSoundEnabled () const
FReply OnEditSoundClicked ()
FReply OnPlaySoundClicked ()
FReply OnStopSoundClicked ()

非公開変数類

TWeakObjectPtr< class AAtomAmbientSoundAmbientSound

関数詳解

◆ CustomizeDetails()

void FAtomAmbientSoundDetails::CustomizeDetails ( IDetailLayoutBuilder & DetailBuilder)
overrideprivatevirtual

◆ IsEditSoundEnabled()

bool FAtomAmbientSoundDetails::IsEditSoundEnabled ( ) const
private

◆ MakeInstance()

TSharedRef< IDetailCustomization > FAtomAmbientSoundDetails::MakeInstance ( )
static

Makes a new instance of this detail layout class for a specific detail view requesting it

◆ OnEditSoundClicked()

FReply FAtomAmbientSoundDetails::OnEditSoundClicked ( )
private

◆ OnPlaySoundClicked()

FReply FAtomAmbientSoundDetails::OnPlaySoundClicked ( )
private

◆ OnStopSoundClicked()

FReply FAtomAmbientSoundDetails::OnStopSoundClicked ( )
private

メンバ詳解

◆ AmbientSound

TWeakObjectPtr<class AAtomAmbientSound> FAtomAmbientSoundDetails::AmbientSound
private

このクラス詳解は次のファイルから抽出されました: