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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomDspBusSettingCustomization.h>
公開メンバ関数 | |
| virtual void | CustomizeChildren (TSharedRef< IPropertyHandle > StructPropertyHandle, IDetailChildrenBuilder &ChildBuilder, IPropertyTypeCustomizationUtils &StructCustomizationUtils) override |
| virtual void | CustomizeHeader (TSharedRef< IPropertyHandle > PropertyHandle, FDetailWidgetRow &HeaderRow, IPropertyTypeCustomizationUtils &CustomizationUtils) override |
静的公開メンバ関数 | |
| static TSharedRef< IPropertyTypeCustomization > | MakeInstance () |
非公開メンバ関数 | |
| bool | CanCustomize (TSharedRef< IPropertyHandle > StructPropertyHandle) |
| TStrongObjectPtr< UAtomConfigPropertyHolder_Internal > | CreateConfigPropertyHolder () |
非公開変数類 | |
| TStrongObjectPtr< UAtomConfigPropertyHolder_Internal > | ConfigHolder |
| TSharedPtr< IPropertyHandle > | DspBusSettingHandle |
| TSharedPtr< FSubObjectPicker > | DspBusSettingPicker |
Customization for AtomDspBusSetting properties.
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private |
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private |
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overridevirtual |
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overridevirtual |
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static |
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private |
config to use.
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private |
AtomDspBusSetting being edited.
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private |