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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <SAtomSoundBankBrowser.h>
公開メンバ関数 | |
| void | Construct (const FArguments &InArgs, UAtomSoundBank &InSoundBank) |
| DECLARE_DELEGATE_OneParam (FOnSelectionChanged, const TArray< UObject * > &) | |
| SLATE_BEGIN_ARGS (SAtomSoundBankBrowser) | |
非公開メンバ関数 | |
| void | AddAssetActionMenuOptions (UToolMenu *Menu, const UClass *CommonClass) |
| void | AddAssetFileContextMenuOptions (UToolMenu *Menu) |
| void | AddAssetTypeMenuOptions (UToolMenu *Menu, const TArray< UObject * > &SelectedObjects, const UClass *CommonClass) |
| void | AddCommonMenuOptions (UToolMenu *Menu, const TArray< UObject * > &SelectedObjects) |
| void | AddReferenceMenuOptions (UToolMenu *Menu) |
| void | ExecuteCopyReference () |
| void | ExecuteEditItems (TArray< UObject * > ObjectsToEdit) |
| void | ExecutePropertyMatrix (TArray< UObject * > ObjectsForPropertiesMenu) |
| void | ExecuteReferenceViewer () |
| void | ExecuteSizeMap () |
| FText | GetDisplayTextForCustomColumn (FAssetData &AssetData, FName ColumnName) const |
| FText | GetExecutePropertyMatrixTooltip () const |
| FString | GetStringValueForCustomColumn (FAssetData &AssetData, FName ColumnName) const |
| bool | IsAnythingSelected () const |
| void | OnAssetDoubleClicked (const struct FAssetData &AssetData) |
| void | OnAssetEnterPressed (const TArray< FAssetData > &SelectedAssets) |
| void | OnAssetSelected (const FAssetData &SelectedAsset) |
| TSharedPtr< SWidget > | OnGetAssetContextMenu (const TArray< FAssetData > &SelectedAssets) |
非公開変数類 | |
| TSharedPtr< FUICommandList > | Commands |
| FGetCurrentSelectionDelegate | GetCurrentSelectionDelegate |
| FOnSelectionChanged | OnSelectionChanged |
| FSetARFilterDelegate | SetFilterDelegate |
| UAtomSoundBank * | SoundBank |
静的非公開変数類 | |
| static const FName | AssetPickerAssetContextMenuName = "AtomSoundBank.AssetPickerAssetContextMenu" |
| static const FName | ColumnID_Loading |
| static const FName | ColumnID_WaveBank |
Implements the sound library of the SoundBank asset editor.
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| void SAtomSoundBankBrowser::Construct | ( | const FArguments & | InArgs, |
| UAtomSoundBank & | InSoundBank ) |
Construct this widget
| InArgs | The declaration data for this widget. |
| InSoundBank | The SoundBank asset to show the details for. |
| InStyleSet | The style set to use. |
| SAtomSoundBankBrowser::DECLARE_DELEGATE_OneParam | ( | FOnSelectionChanged | , |
| const TArray< UObject * > & | ) |
Delegate that is executed when the check box state changes
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Callback for double-clicking an asset in the asset picker.
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Callback for pressing Enter on a selected asset in the asset picker.
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Callback for selecting asset in the asset picker.
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Callback for getting the context menu of an asset in the asset picker.
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Name of the asset picker asset context menu
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Custom columns of the asset picker
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Commands handled by this widget
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Delegates to interact with asset view
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Delegate called when selected assets have changed
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Pointer to the SoundBank asset that is being viewed.