#include <AtomAttenuationVolumeComponent.h>
UAtomAttenuationVolumeComponent - Atom Gameplay Volume component for occlusion settings (volume attenuation)
◆ UAtomAttenuationVolumeComponent()
| UAtomAttenuationVolumeComponent::UAtomAttenuationVolumeComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ ~UAtomAttenuationVolumeComponent()
| virtual UAtomAttenuationVolumeComponent::~UAtomAttenuationVolumeComponent |
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virtualdefault |
◆ CopyAtomDataToMutator()
| void UAtomAttenuationVolumeComponent::CopyAtomDataToMutator |
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TSharedPtr< FAtomProxyVolumeMutator > & | Mutator | ) |
const |
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overrideprivatevirtual |
◆ FactoryMutator()
◆ GetExteriorTime()
| float UAtomAttenuationVolumeComponent::GetExteriorTime |
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const |
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inline |
◆ GetExteriorVolume()
| float UAtomAttenuationVolumeComponent::GetExteriorVolume |
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const |
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inline |
◆ GetInteriorTime()
| float UAtomAttenuationVolumeComponent::GetInteriorTime |
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const |
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inline |
◆ GetInteriorVolume()
| float UAtomAttenuationVolumeComponent::GetInteriorVolume |
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const |
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inline |
◆ SetExteriorVolume()
| void UAtomAttenuationVolumeComponent::SetExteriorVolume |
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float | Volume, |
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float | InterpolateTime ) |
◆ SetInteriorVolume()
| void UAtomAttenuationVolumeComponent::SetInteriorVolume |
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float | Volume, |
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float | InterpolateTime ) |
◆ ExteriorTime
| float UAtomAttenuationVolumeComponent::ExteriorTime = 0.5f |
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private |
◆ ExteriorVolume
| float UAtomAttenuationVolumeComponent::ExteriorVolume = 1.0f |
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private |
◆ InteriorTime
| float UAtomAttenuationVolumeComponent::InteriorTime = 0.5f |
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◆ InteriorVolume
| float UAtomAttenuationVolumeComponent::InteriorVolume = 1.0f |
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private |
このクラス詳解は次のファイルから抽出されました: