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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeMutator.h>
公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
公開メンバ関数 | |
| FAtomProxyVolumeMutator () | |
| virtual | ~FAtomProxyVolumeMutator ()=default |
| virtual void | Apply (FAtomGameplayVolumeListener &Listener) const |
| virtual void | Apply (FAtomInteriorSettings &InteriorSettings) const |
| virtual void | Apply (FAtomProxyActiveSoundParams &Params) const |
| virtual bool | CheckPriority (const FAtomProxyMutatorPriorities &Priorities) const |
| bool | HasPayloadType (PayloadFlags InType) const |
| virtual void | Remove (FAtomGameplayVolumeListener &Listener) const |
| virtual void | Remove (FAtomProxyActiveSoundParams &Params) const |
| virtual void | UpdatePriority (FAtomProxyMutatorPriorities &Priorities) const |
公開変数類 | |
| FName | MutatorName |
| PayloadFlags | PayloadType |
| int32 | Priority = INDEX_NONE |
| uint32 | VolumeID = INDEX_NONE |
| uint32 | WorldID = INDEX_NONE |
静的限定公開変数類 | |
| static constexpr const TCHAR | MutatorBaseName [] = TEXT("MutatorBase") |
FAtomProxyVolumeMutator - An Atom thread representation of the payload for an AtomGameplayVolumeComponent.
| FAtomProxyVolumeMutator::FAtomProxyVolumeMutator | ( | ) |
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virtualdefault |
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inlinevirtual |
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virtual |
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inlinevirtual |
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virtual |
| bool FAtomProxyVolumeMutator::HasPayloadType | ( | PayloadFlags | InType | ) | const |
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inlinevirtual |
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inlinevirtual |
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virtual |
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staticconstexprprotected |
| FName FAtomProxyVolumeMutator::MutatorName |
| PayloadFlags FAtomProxyVolumeMutator::PayloadType |
| int32 FAtomProxyVolumeMutator::Priority = INDEX_NONE |
| uint32 FAtomProxyVolumeMutator::VolumeID = INDEX_NONE |
| uint32 FAtomProxyVolumeMutator::WorldID = INDEX_NONE |