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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomComponent.h>
公開メンバ関数 | |
| CRIWARECORE_API | UAtomInitialActiveSoundParams (const FObjectInitializer &ObjectInitializer) |
| void | Reset (int32 ReserveSize=0) |
公開変数類 | |
| TArray< FAtomAisacParameter > | AtomParams |
Convenience class to get Atom AISAC parameters set on an active sound's playback
| UAtomInitialActiveSoundParams::UAtomInitialActiveSoundParams | ( | const FObjectInitializer & | ObjectInitializer | ) |
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inline |
| TArray<FAtomAisacParameter> UAtomInitialActiveSoundParams::AtomParams |