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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundWave.h>
公開メンバ関数 | |
| UAtomSoundWave (const FObjectInitializer &ObjectInitializer) | |
| void | CacheAggregateValues () |
| virtual void | GetAllSoundResources (TArray< IAtomSoundResource * > &Resources) override |
| virtual const FAtomAttenuationSettings * | GetAttenuationSettingsToApply () const override |
| virtual float | GetDuration () const override |
| virtual float | GetMaxDistance () const override |
| virtual float | GetPitchMultiplier () override |
| virtual FString | GetSoundName () const override |
| virtual IAtomSoundResource * | GetSoundResource () override |
| virtual float | GetVolumeMultiplier () override |
| void | Init (UAtomWaveBank *InWaveBank, uint32 InWaveID) |
| virtual bool | IsPlayable () const override |
| virtual bool | IsStreaming (const TCHAR *PlatformName=nullptr) const override |
| virtual void | PostLoad () override |
| virtual bool | Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) override |
| 基底クラス UAtomSoundBase に属する継承公開メンバ関数 | |
| CRIWARECORE_API | UAtomSoundBase (const FObjectInitializer &ObjectInitializer) |
| virtual CRIWARECORE_API void | AddAssetUserData (UAssetUserData *InUserData) override |
| CRIWARECORE_API void | AddPlayingSource (const FAtomSoundClientPtr &Source) |
| virtual CRIWARECORE_API void | BeginDestroy () override |
| virtual CRIWARECORE_API bool | CanBeClusterRoot () const override |
| virtual CRIWARECORE_API bool | CanBeInCluster () const override |
| virtual bool | GetAllDefaultParameters (TArray< FAtomAisacParameter > &OutParameters) const |
| virtual CRIWARECORE_API void | GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override |
| virtual CRIWARECORE_API const TArray< UAssetUserData * > * | GetAssetUserDataArray () const override |
| virtual CRIWARECORE_API UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override |
| virtual CRIWARECORE_API void | GetAtomBusSends (TArray< FAtomSoundToBusSend > &OutSends) const |
| virtual CRIWARECORE_API UAtomRackBase * | GetAtomRack () const |
| virtual CRIWARECORE_API void | GetConcurrencyHandles (TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) const |
| virtual const FAtomSoundModulationRoutingSettings & | GetModulationSettings () const |
| virtual CRIWARECORE_API float | GetPriority () const |
| virtual CRIWARECORE_API UAtomSoundClass * | GetSoundClass () const |
| virtual CRIWARECORE_API void | GetSoundSourceBusSends (EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) const |
| virtual CRIWARECORE_API EAtomVirtualizationMode | GetVirtualizationMode () const |
| virtual CRIWARECORE_API void | InitParameters (TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None) |
| bool | IsGeneratingAudio () const |
| virtual CRIWARECORE_API bool | IsLooping () const |
| virtual CRIWARECORE_API bool | IsOneShot () const |
| virtual CRIWARECORE_API bool | IsParameterValid (const FAtomAisacParameter &InParameter) const |
| virtual CRIWARECORE_API bool | IsPlayWhenSilent () const |
| virtual bool | IsSeekable () const |
| virtual CRIWARECORE_API void | Parse (FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &PlaybackInstances) |
| virtual CRIWARECORE_API void | PostInitProperties () override |
| CRIWARECORE_API void | RemovePlayingSource (const FAtomSoundClientPtr &Source) |
| virtual CRIWARECORE_API void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override |
| virtual CRIWARECORE_API void | Serialize (FArchive &Ar) override |
| virtual CRIWARECORE_API bool | ShouldApplyInteriorVolumes () |
その他の継承メンバ | |
| 基底クラス UAtomSoundBase に属する継承公開型 | |
| using | FAtomSoundClientPtr = IAtomSoundClient* |
| 基底クラス UAtomSoundBase に属する継承限定公開メンバ関数 | |
| virtual CRIWARECORE_API float | ComputeMaxDistance () const |
| UAtomSoundWave::UAtomSoundWave | ( | const FObjectInitializer & | ObjectInitializer | ) |
| void UAtomSoundWave::CacheAggregateValues | ( | ) |
Call to cache any values which need to be computed from the sound wave info.
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overridevirtual |
Gets all AtomSoundResource objects that this sound rely to.
UAtomSoundBaseを再実装しています。
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overridevirtual |
Returns a pointer to the attenuation settings that are to be applied for this node
UAtomSoundBaseを再実装しています。
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overridevirtual |
Returns the length of the sound
UAtomSoundBaseを再実装しています。
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overridevirtual |
Returns the farthest distance at which the sound could be heard
UAtomSoundBaseを再実装しています。
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overridevirtual |
UAtomSoundBaseを再実装しています。
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overridevirtual |
Returns the name to identify this sound with is parent bank name if exist.
UAtomSoundBaseを再実装しています。
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overridevirtual |
Returns the parent AtomSoundResource object or null if it doesn't use any resource.
UAtomSoundBaseを再実装しています。
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overridevirtual |
UAtomSoundBaseを再実装しています。
| void UAtomSoundWave::Init | ( | UAtomWaveBank * | InWaveBank, |
| uint32 | InWaveID ) |
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overridevirtual |
Returns whether the sound base is set up in a playable manner
UAtomSoundBaseを再実装しています。
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overridevirtual |
UAtomSoundBaseを再実装しています。
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overridevirtual |
UAtomSoundBaseを再実装しています。
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overridevirtual |
| FAtomAttenuationSettings UAtomSoundWave::AttenuationOverrides |
Attenuation settings to use if Override Attenuation is set to true
| uint8 UAtomSoundWave::bLooping |
If set, when played directly the wave will be played looping.
| uint8 UAtomSoundWave::bOverrideAttenuation |
Indicates whether attenuation should use the Attenuation Overrides or the Attenuation Settings asset
| float UAtomSoundWave::Pitch |
Playback pitch for sound.
| friend UAtomSoundWave::UAtomWaveBank |
| float UAtomSoundWave::Volume |
Playback volume of sound 0 to 1 - Default is 1.0.
| TObjectPtr<UAtomWaveBank> UAtomSoundWave::WaveBank |
| int32 UAtomSoundWave::WaveID |