CriWare Unreal Engine
Plug-ins for CriWare solutions.
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ULipsAnimationDataFactory クラス

#include <LipsAnimationDataFactory.h>

ULipsAnimationDataFactory の継承関係図

公開メンバ関数

 ULipsAnimationDataFactory (const FObjectInitializer &ObjectInitializer)
virtual bool CanCreateNew () const override
virtual bool CanReimport (UObject *Obj, TArray< FString > &OutFilenames) override
virtual UObject * FactoryCreateNew (UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override
virtual EReimportResult::Type Reimport (UObject *Obj) override
virtual void SetReimportPaths (UObject *Obj, const TArray< FString > &NewReimportPaths) override

非公開メンバ関数

bool ImportCVSToAsset (const FString &FilePath, ULipsAnimationData *Asset)

構築子と解体子

◆ ULipsAnimationDataFactory()

ULipsAnimationDataFactory::ULipsAnimationDataFactory ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ CanCreateNew()

bool ULipsAnimationDataFactory::CanCreateNew ( ) const
overridevirtual

◆ CanReimport()

bool ULipsAnimationDataFactory::CanReimport ( UObject * Obj,
TArray< FString > & OutFilenames )
overridevirtual

◆ FactoryCreateNew()

UObject * ULipsAnimationDataFactory::FactoryCreateNew ( UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

◆ ImportCVSToAsset()

bool ULipsAnimationDataFactory::ImportCVSToAsset ( const FString & FilePath,
ULipsAnimationData * Asset )
private

◆ Reimport()

EReimportResult::Type ULipsAnimationDataFactory::Reimport ( UObject * Obj)
overridevirtual

◆ SetReimportPaths()

void ULipsAnimationDataFactory::SetReimportPaths ( UObject * Obj,
const TArray< FString > & NewReimportPaths )
overridevirtual

このクラス詳解は次のファイルから抽出されました: