CriWare Unreal Engine
Plug-ins for CriWare solutions.
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ULipsComponentExtensionSettings クラス

#include <LipsAtomComponent.h>

ULipsComponentExtensionSettings の継承関係図

公開メンバ関数

virtual TSubclassOf< UAtomComponentGetAtomComponentClass () const override
基底クラス UAtomComponentExtensionSettings に属する継承公開メンバ関数
virtual ~UAtomComponentExtensionSettings ()=default

公開変数類

bool bOverrideSourceSettings = true
bool bUseRealTimeAnalysis = true
TObjectPtr< ULipsAnimationDataLipsAnimationData = nullptr
TObjectPtr< ULipsAtomRuntimeSourceSettingsLipsSourceSettings = nullptr
FLipsSourceSettings LipsSourceSettingsOverride
float SyncOffset = 0.0f

その他の継承メンバ

基底クラス UAtomComponentExtensionSettings に属する継承静的公開メンバ関数
static TSubclassOf< UAtomComponentExtensionSettingsFindExtensionSettingsClassForAtomComponent (TSubclassOf< UAtomComponent > InAtomComponentClass)

関数詳解

◆ GetAtomComponentClass()

TSubclassOf< UAtomComponent > ULipsComponentExtensionSettings::GetAtomComponentClass ( ) const
overridevirtual

return the associated AtomCompoenent derivate class

UAtomComponentExtensionSettingsを再実装しています。

メンバ詳解

◆ bOverrideSourceSettings

bool ULipsComponentExtensionSettings::bOverrideSourceSettings = true

Wheter to overides Source settings or use asset settings.

◆ bUseRealTimeAnalysis

bool ULipsComponentExtensionSettings::bUseRealTimeAnalysis = true

Whether to synchronize Lips from real-time analyzer or from pre-recorded animation data.

◆ LipsAnimationData

TObjectPtr<ULipsAnimationData> ULipsComponentExtensionSettings::LipsAnimationData = nullptr

The externally pre-recorder Lips animation data asset.

◆ LipsSourceSettings

TObjectPtr<ULipsAtomRuntimeSourceSettings> ULipsComponentExtensionSettings::LipsSourceSettings = nullptr

The Asset version per-source settings for this LipsAtomComponent

◆ LipsSourceSettingsOverride

FLipsSourceSettings ULipsComponentExtensionSettings::LipsSourceSettingsOverride

The per-source settings for this LipsAtomComponent

◆ SyncOffset

float ULipsComponentExtensionSettings::SyncOffset = 0.0f

The time offset to apply between analysis readout and audio when using animation data.


このクラス詳解は次のファイルから抽出されました: