CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomCueInfo 構造体

#include <AtomSoundCue.h>

公開メンバ関数

 FAtomCueInfo ()

公開変数類

TArray< FAtomAisacControlAisacControls
FAtomAttenuationDistanceParam AttenuationDistance
uint8 bHeaderVisibility: 1
uint8 bIgnorePlayerParameters: 1
uint8 bIsParameterPalletAssigned: 1
uint8 bLooping: 1
TArray< FStringCategoryNames
int32 CueLimit
FTimespan Duration
FName GameVariable
int32 ID
FString Name
int32 NumBlocks
int32 NumRelatedWaveforms
int32 NumTracks
float Priority
float Probability
EAtomCueSpatializationType SpatializationType
EAtomCueType Type
EAtomVirtualizationMode VirtualizationMode
float Volume

構築子と解体子

◆ FAtomCueInfo()

FAtomCueInfo::FAtomCueInfo ( )

メンバ詳解

◆ AisacControls

TArray<FAtomAisacControl> FAtomCueInfo::AisacControls

The AISAC control this cue is bound to.

◆ AttenuationDistance

FAtomAttenuationDistanceParam FAtomCueInfo::AttenuationDistance

The cue volume attenuation distance parameters if using 3d positioning.

◆ bHeaderVisibility

uint8 FAtomCueInfo::bHeaderVisibility

Whether this cue is public accessible or used privately by another cue.

◆ bIgnorePlayerParameters

uint8 FAtomCueInfo::bIgnorePlayerParameters

Whether parameter can be changed while playing or is locked to data settings.

◆ bIsParameterPalletAssigned

uint8 FAtomCueInfo::bIsParameterPalletAssigned

Whether this cue is using parameter pallet.

◆ bLooping

uint8 FAtomCueInfo::bLooping

Whether this cue is looping.

◆ CategoryNames

TArray<FString> FAtomCueInfo::CategoryNames

The categories in which this cue is associated.

◆ CueLimit

int32 FAtomCueInfo::CueLimit

◆ Duration

FTimespan FAtomCueInfo::Duration

The cue duration.

◆ GameVariable

FName FAtomCueInfo::GameVariable

The name of the game variable to use when this cue is of type SwitchGameVariable.

◆ ID

int32 FAtomCueInfo::ID

Cue identifier is used internaly to identify and play the cue.

◆ Name

FString FAtomCueInfo::Name

The cue name.

◆ NumBlocks

int32 FAtomCueInfo::NumBlocks

◆ NumRelatedWaveforms

int32 FAtomCueInfo::NumRelatedWaveforms

◆ NumTracks

int32 FAtomCueInfo::NumTracks

◆ Priority

float FAtomCueInfo::Priority

The playback priority of this cue.

◆ Probability

float FAtomCueInfo::Probability

The default pitch value applied to the cue in cents. The playback probability of this cue.

◆ SpatializationType

EAtomCueSpatializationType FAtomCueInfo::SpatializationType

The spatialization type used.

◆ Type

EAtomCueType FAtomCueInfo::Type

The cue type.

◆ VirtualizationMode

EAtomVirtualizationMode FAtomCueInfo::VirtualizationMode

The cue virtualization mode (Voice Behaviour).

◆ Volume

float FAtomCueInfo::Volume

The default volume applied to the cue in dB.


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomSoundCue.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomSoundCue.cpp