#include <AtomSoundCue.h>
◆ FAtomCueInfo()
| FAtomCueInfo::FAtomCueInfo |
( |
| ) |
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◆ AisacControls
The AISAC control this cue is bound to.
◆ AttenuationDistance
The cue volume attenuation distance parameters if using 3d positioning.
◆ bHeaderVisibility
| uint8 FAtomCueInfo::bHeaderVisibility |
Whether this cue is public accessible or used privately by another cue.
◆ bIgnorePlayerParameters
| uint8 FAtomCueInfo::bIgnorePlayerParameters |
Whether parameter can be changed while playing or is locked to data settings.
◆ bIsParameterPalletAssigned
| uint8 FAtomCueInfo::bIsParameterPalletAssigned |
Whether this cue is using parameter pallet.
◆ bLooping
| uint8 FAtomCueInfo::bLooping |
Whether this cue is looping.
◆ CategoryNames
| TArray<FString> FAtomCueInfo::CategoryNames |
The categories in which this cue is associated.
◆ CueLimit
| int32 FAtomCueInfo::CueLimit |
◆ Duration
| FTimespan FAtomCueInfo::Duration |
◆ GameVariable
| FName FAtomCueInfo::GameVariable |
The name of the game variable to use when this cue is of type SwitchGameVariable.
◆ ID
Cue identifier is used internaly to identify and play the cue.
◆ Name
◆ NumBlocks
| int32 FAtomCueInfo::NumBlocks |
◆ NumRelatedWaveforms
| int32 FAtomCueInfo::NumRelatedWaveforms |
◆ NumTracks
| int32 FAtomCueInfo::NumTracks |
◆ Priority
| float FAtomCueInfo::Priority |
The playback priority of this cue.
◆ Probability
| float FAtomCueInfo::Probability |
The default pitch value applied to the cue in cents. The playback probability of this cue.
◆ SpatializationType
The spatialization type used.
◆ Type
◆ VirtualizationMode
The cue virtualization mode (Voice Behaviour).
◆ Volume
| float FAtomCueInfo::Volume |
The default volume applied to the cue in dB.
この構造体詳解は次のファイルから抽出されました:
- C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomSoundCue.h
- C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomSoundCue.cpp