CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomGameplayActiveSoundInfo 構造体

#include <AtomGameplayVolumeSubsystem.h>

公開メンバ関数

void Update (double ListenerInteriorStartTime)

公開変数類

float CurrentInteriorLPF = MAX_FILTER_FREQUENCY
float CurrentInteriorVolume = 1.f
TArray< TSharedPtr< FAtomProxyVolumeMutator > > CurrentMutators
FAtomInterpolatedInteriorSettings InteriorSettings
double LastUpdateTime = 0.0
float SourceInteriorLPF = MAX_FILTER_FREQUENCY
float SourceInteriorVolume = 1.f

詳解

FAtomGameplayActiveSoundInfo - Helper struct for caching active sound data

関数詳解

◆ Update()

void FAtomGameplayActiveSoundInfo::Update ( double ListenerInteriorStartTime)

メンバ詳解

◆ CurrentInteriorLPF

float FAtomGameplayActiveSoundInfo::CurrentInteriorLPF = MAX_FILTER_FREQUENCY

◆ CurrentInteriorVolume

float FAtomGameplayActiveSoundInfo::CurrentInteriorVolume = 1.f

◆ CurrentMutators

TArray<TSharedPtr<FAtomProxyVolumeMutator> > FAtomGameplayActiveSoundInfo::CurrentMutators

◆ InteriorSettings

FAtomInterpolatedInteriorSettings FAtomGameplayActiveSoundInfo::InteriorSettings

◆ LastUpdateTime

double FAtomGameplayActiveSoundInfo::LastUpdateTime = 0.0

◆ SourceInteriorLPF

float FAtomGameplayActiveSoundInfo::SourceInteriorLPF = MAX_FILTER_FREQUENCY

◆ SourceInteriorVolume

float FAtomGameplayActiveSoundInfo::SourceInteriorVolume = 1.f

この構造体詳解は次のファイルから抽出されました: