#include <AtomGameplayVolumeSubsystem.h>
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| void | Update (double ListenerInteriorStartTime) |
FAtomGameplayActiveSoundInfo - Helper struct for caching active sound data
◆ Update()
| void FAtomGameplayActiveSoundInfo::Update |
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double | ListenerInteriorStartTime | ) |
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◆ CurrentInteriorLPF
| float FAtomGameplayActiveSoundInfo::CurrentInteriorLPF = MAX_FILTER_FREQUENCY |
◆ CurrentInteriorVolume
| float FAtomGameplayActiveSoundInfo::CurrentInteriorVolume = 1.f |
◆ CurrentMutators
◆ InteriorSettings
◆ LastUpdateTime
| double FAtomGameplayActiveSoundInfo::LastUpdateTime = 0.0 |
◆ SourceInteriorLPF
| float FAtomGameplayActiveSoundInfo::SourceInteriorLPF = MAX_FILTER_FREQUENCY |
◆ SourceInteriorVolume
| float FAtomGameplayActiveSoundInfo::SourceInteriorVolume = 1.f |
この構造体詳解は次のファイルから抽出されました: