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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeMutator.h>
公開メンバ関数 | |
| FAtomProxyActiveSoundParams ()=delete | |
| FAtomProxyActiveSoundParams (const FAtomGameplayActiveSoundInfo &SoundInfo, const FAtomGameplayVolumeListener &InListener) | |
| void | UpdateInteriorValues () |
公開変数類 | |
| TMap< FAtomAisacControl, float > | AisacControls |
| bool | bAffectedByAttenuation = false |
| bool | bAffectedByFilter = false |
| bool | bAllowSpatialization = false |
| bool | bListenerInVolume = false |
| bool | bSoundMovable = false |
| bool | bUsingWorldSettings = false |
| const FAtomGameplayVolumeListener & | Listener |
| TArray< FTransform > | MultiPositions |
| EAtomMultiPositionType | MultiPositionType |
| const FAtomGameplayActiveSoundInfo & | Sound |
| TArray< FAtomSoundToBusSend > | SoundBusSends |
| float | SourceInteriorLPF = ATOM_MAX_FILTER_FREQUENCY |
| float | SourceInteriorVolume = 1.0f |
| FTransform | Transform |
FAtomProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators
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delete |
| FAtomProxyActiveSoundParams::FAtomProxyActiveSoundParams | ( | const FAtomGameplayActiveSoundInfo & | SoundInfo, |
| const FAtomGameplayVolumeListener & | InListener ) |
| void FAtomProxyActiveSoundParams::UpdateInteriorValues | ( | ) |
| TMap<FAtomAisacControl, float> FAtomProxyActiveSoundParams::AisacControls |
| bool FAtomProxyActiveSoundParams::bAffectedByAttenuation = false |
| bool FAtomProxyActiveSoundParams::bAffectedByFilter = false |
| bool FAtomProxyActiveSoundParams::bAllowSpatialization = false |
| bool FAtomProxyActiveSoundParams::bListenerInVolume = false |
| bool FAtomProxyActiveSoundParams::bSoundMovable = false |
| bool FAtomProxyActiveSoundParams::bUsingWorldSettings = false |
| const FAtomGameplayVolumeListener& FAtomProxyActiveSoundParams::Listener |
| TArray<FTransform> FAtomProxyActiveSoundParams::MultiPositions |
| EAtomMultiPositionType FAtomProxyActiveSoundParams::MultiPositionType |
| const FAtomGameplayActiveSoundInfo& FAtomProxyActiveSoundParams::Sound |
| TArray<FAtomSoundToBusSend> FAtomProxyActiveSoundParams::SoundBusSends |
| float FAtomProxyActiveSoundParams::SourceInteriorLPF = ATOM_MAX_FILTER_FREQUENCY |
| float FAtomProxyActiveSoundParams::SourceInteriorVolume = 1.0f |
| FTransform FAtomProxyActiveSoundParams::Transform |