CriWare Unreal Engine
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FAtomProxyActiveSoundParams 構造体

#include <AtomGameplayVolumeMutator.h>

公開メンバ関数

 FAtomProxyActiveSoundParams ()=delete
 FAtomProxyActiveSoundParams (const FAtomGameplayActiveSoundInfo &SoundInfo, const FAtomGameplayVolumeListener &InListener)
void UpdateInteriorValues ()

公開変数類

TMap< FAtomAisacControl, float > AisacControls
bool bAffectedByAttenuation = false
bool bAffectedByFilter = false
bool bAllowSpatialization = false
bool bListenerInVolume = false
bool bSoundMovable = false
bool bUsingWorldSettings = false
const FAtomGameplayVolumeListenerListener
TArray< FTransform > MultiPositions
EAtomMultiPositionType MultiPositionType
const FAtomGameplayActiveSoundInfoSound
TArray< FAtomSoundToBusSendSoundBusSends
float SourceInteriorLPF = ATOM_MAX_FILTER_FREQUENCY
float SourceInteriorVolume = 1.0f
FTransform Transform

詳解

FAtomProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators

構築子と解体子

◆ FAtomProxyActiveSoundParams() [1/2]

FAtomProxyActiveSoundParams::FAtomProxyActiveSoundParams ( )
delete

◆ FAtomProxyActiveSoundParams() [2/2]

FAtomProxyActiveSoundParams::FAtomProxyActiveSoundParams ( const FAtomGameplayActiveSoundInfo & SoundInfo,
const FAtomGameplayVolumeListener & InListener )

関数詳解

◆ UpdateInteriorValues()

void FAtomProxyActiveSoundParams::UpdateInteriorValues ( )

メンバ詳解

◆ AisacControls

TMap<FAtomAisacControl, float> FAtomProxyActiveSoundParams::AisacControls

◆ bAffectedByAttenuation

bool FAtomProxyActiveSoundParams::bAffectedByAttenuation = false

◆ bAffectedByFilter

bool FAtomProxyActiveSoundParams::bAffectedByFilter = false

◆ bAllowSpatialization

bool FAtomProxyActiveSoundParams::bAllowSpatialization = false

◆ bListenerInVolume

bool FAtomProxyActiveSoundParams::bListenerInVolume = false

◆ bSoundMovable

bool FAtomProxyActiveSoundParams::bSoundMovable = false

◆ bUsingWorldSettings

bool FAtomProxyActiveSoundParams::bUsingWorldSettings = false

◆ Listener

const FAtomGameplayVolumeListener& FAtomProxyActiveSoundParams::Listener

◆ MultiPositions

TArray<FTransform> FAtomProxyActiveSoundParams::MultiPositions

◆ MultiPositionType

EAtomMultiPositionType FAtomProxyActiveSoundParams::MultiPositionType

◆ Sound

const FAtomGameplayActiveSoundInfo& FAtomProxyActiveSoundParams::Sound

◆ SoundBusSends

TArray<FAtomSoundToBusSend> FAtomProxyActiveSoundParams::SoundBusSends

◆ SourceInteriorLPF

float FAtomProxyActiveSoundParams::SourceInteriorLPF = ATOM_MAX_FILTER_FREQUENCY

◆ SourceInteriorVolume

float FAtomProxyActiveSoundParams::SourceInteriorVolume = 1.0f

◆ Transform

FTransform FAtomProxyActiveSoundParams::Transform

この構造体詳解は次のファイルから抽出されました: