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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationDestination.h>
公開メンバ関数 | |
| CRIWARECORE_API | FAtomSoundModulationRoutingSettings () |
| EAtomModulationRouting | GetRoutingForDestination (EAtomModulationDestination Destination) const |
| 基底クラス FAtomSoundModulationDefaultSettings に属する継承公開メンバ関数 | |
| CRIWARECORE_API | FAtomSoundModulationDefaultSettings () |
| FAtomSoundModulationSettings | GetSettingsForDestination (EAtomModulationDestination Destination) const |
Structure allowing modulation routing and override for source Atom sound.
| FAtomSoundModulationRoutingSettings::FAtomSoundModulationRoutingSettings | ( | ) |
| EAtomModulationRouting FAtomSoundModulationRoutingSettings::GetRoutingForDestination | ( | EAtomModulationDestination | Destination | ) | const |
| EAtomModulationRouting FAtomSoundModulationRoutingSettings::HighpassRouting = EAtomModulationRouting::Inherit |
What high-pass modulation settings to use
| EAtomModulationRouting FAtomSoundModulationRoutingSettings::LowpassRouting = EAtomModulationRouting::Inherit |
What low-pass modulation settings to use
| EAtomModulationRouting FAtomSoundModulationRoutingSettings::PitchRouting = EAtomModulationRouting::Inherit |
What pitch modulation settings to use
| EAtomModulationRouting FAtomSoundModulationRoutingSettings::VolumeRouting = EAtomModulationRouting::Inherit |
What volume modulation settings to use