CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomResourceManager.cpp File Reference
#include "Atom/AtomResourceManager.h"
#include "Async/Async.h"
#include "Misc/ScopeLock.h"
#include "CriWareCorePrivate.h"
#include "CriWareCoreSettings.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomSoundBase.h"
#include "Atom/AtomSoundBank.h"
#include "Atom/AtomResource.h"

Namespaces

namespace  AtomResourceManagerUtils

Functions

FString AtomResourceManagerUtils::PrintResourceInfo (const FAtomResourceId InResourceID, const EAtomResourceScope InScope, const bool bInIsStreamed, const int32 *NumHandles=nullptr)