CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomGameVariableInfo Struct Reference

#include <AtomConfig.h>

Public Member Functions

 FAtomGameVariableInfo ()
 FAtomGameVariableInfo (const FString &InName, int32 InID, float InValue)
bool operator!= (const FAtomGameVariableInfo &Other) const
bool operator== (const FAtomGameVariableInfo &Other) const

Public Attributes

int32 ID
FString Name
int32 Value

Detailed Description

Constructor & Destructor Documentation

◆ FAtomGameVariableInfo() [1/2]

FAtomGameVariableInfo::FAtomGameVariableInfo ( )

◆ FAtomGameVariableInfo() [2/2]

FAtomGameVariableInfo::FAtomGameVariableInfo ( const FString & InName,
int32 InID,
float InValue )

Member Function Documentation

◆ operator!=()

bool FAtomGameVariableInfo::operator!= ( const FAtomGameVariableInfo & Other) const
inline

◆ operator==()

bool FAtomGameVariableInfo::operator== ( const FAtomGameVariableInfo & Other) const
inline

Member Data Documentation

◆ ID

int32 FAtomGameVariableInfo::ID

Unique Atom Craft ID of the Game Variable.

◆ Name

FString FAtomGameVariableInfo::Name

Name of the Game Variable.

◆ Value

int32 FAtomGameVariableInfo::Value

Unique Atom Craft default value of the Game Variable.


The documentation for this struct was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomConfig.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomConfig.cpp