CriWare Unreal Engine
Plug-ins for CriWare solutions.
载入中...
搜索中...
未找到
AtomControlModulationPatchCustomization.cpp 文件参考
#include "AtomControlModulationPatchCustomization.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Styling/AppStyle.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/SBoxPanel.h"
#include "Atom/Modulation/AtomModulation.h"
#include "Atom/Modulation/AtomModulationControlBus.h"
#include "Atom/Modulation/AtomModulationPatch.h"
#include "AtomModulationParameterSettingsCustomization.h"

命名空间

namespace  AtomModulationEditorUtils

宏定义

#define LOCTEXT_NAMESPACE   "AtomModulation"

函数

TArray< UAtomModulationControlBus * > AtomModulationEditorUtils::GetMismatchedBuses (TSharedRef< IPropertyHandle > InputsHandle, const UAtomModulationParameter *InputParameter)
void AtomModulationEditorUtils::GetPropertyHandleMap (TSharedRef< IPropertyHandle > StructPropertyHandle, TMap< FName, TSharedPtr< IPropertyHandle > > &PropertyHandles)

宏定义说明

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomModulation"