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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Public 成员函数 | |
| virtual TAtomRuntimePluginPtr | CreateNewRuntimePlugin (FAtomRuntime *OwningRuntime) override |
| virtual UClass * | GetCustomRuntimeSettingsClass () const override |
| virtual FString | GetDisplayName () override |
| virtual bool | SupportsPlatform (const FString &PlatformName) override |
| Public 成员函数 继承自 IAtomRuntimePluginFactory | |
| virtual | ~IAtomRuntimePluginFactory () |
| Public 成员函数 继承自 IAtomPluginFactory | |
| virtual bool | IsExternalSend () |
额外继承的成员函数 | |
| 静态 Public 成员函数 继承自 IAtomRuntimePluginFactory | |
| static FName | GetDefaultDisplayName () |
| static FName | GetModularFeatureName () |
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inlineoverridevirtual |
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inlineoverridevirtual |
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inlineoverridevirtual |
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inlineoverridevirtual |
实现了 IAtomPluginFactory.