CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FLipsAtomRuntimePluginFactory类 参考
类 FLipsAtomRuntimePluginFactory 继承关系图:

Public 成员函数

virtual TAtomRuntimePluginPtr CreateNewRuntimePlugin (FAtomRuntime *OwningRuntime) override
virtual UClass * GetCustomRuntimeSettingsClass () const override
virtual FString GetDisplayName () override
virtual bool SupportsPlatform (const FString &PlatformName) override
Public 成员函数 继承自 IAtomRuntimePluginFactory
virtual ~IAtomRuntimePluginFactory ()
Public 成员函数 继承自 IAtomPluginFactory
virtual bool IsExternalSend ()

额外继承的成员函数

静态 Public 成员函数 继承自 IAtomRuntimePluginFactory
static FName GetDefaultDisplayName ()
static FName GetModularFeatureName ()

成员函数说明

◆ CreateNewRuntimePlugin()

virtual TAtomRuntimePluginPtr FLipsAtomRuntimePluginFactory::CreateNewRuntimePlugin ( FAtomRuntime * OwningRuntime)
inlineoverridevirtual

◆ GetCustomRuntimeSettingsClass()

virtual UClass * FLipsAtomRuntimePluginFactory::GetCustomRuntimeSettingsClass ( ) const
inlineoverridevirtual
返回
the UClass type of your settings for plugin. This allows us to only pass in user settings for your plugin.

重载 IAtomRuntimePluginFactory .

◆ GetDisplayName()

virtual FString FLipsAtomRuntimePluginFactory::GetDisplayName ( )
inlineoverridevirtual

◆ SupportsPlatform()

virtual bool FLipsAtomRuntimePluginFactory::SupportsPlatform ( const FString & PlatformName)
inlineoverridevirtual

实现了 IAtomPluginFactory.


该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWareLips/Source/CriWareLips/Private/CriWareLips.cpp