3D region object
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Inherits CriDisposable.
3D region object
- Description:
- An object for handling the 3D region.
Creates a 3D region object
- Description:
- Creates a 3D region object.
- Note:
- The library must be initialized before calling this function.
override void Dispose |
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inline |
Discards a 3D region object
- Description:
- Discards a 3D region object.
When this function is called, all the resources allocated in the DLL when creating the 3D region object are released,
and the 3D region object is disabled.
Check if 3D region can be discarded
- Returns
- Status of 3D region (true = can be discarded, false = cannot be discarded)
- Description:
- Checks if a 3D Region can be destroyed.
Calling the Dispose function will not destroy a 3D Region if there is a 3D Source, 3D Listener, or a 3D Transceiver still attached to it.
In this case, you will need to either destroy all objects that have this 3D Region attached, or attach another 3D Region handle to them in order to destroy the 3D Region.
- See also
- Dispose, CriAtomEx3dSource.Set3dRegion, CriAtomEx3dListener.Set3dRegion, CriAtomEx3dTransceiver.Set3dRegion
The documentation for this class was generated from the following file:
- CriAtomEx3dTransceiver.cs