CRIWARE Unity Plugin Manual  Last Updated: 2024-07-12
CriLipsMorphAnimatorJapaneseVowel Class Reference

Class for morphing with Animator (Japanese 5 vowel morph target blend amounts) More...

Inheritance diagram for CriLipsMorphAnimatorJapaneseVowel:
ICriLipsMorph

Public Member Functions

void Update (ICriLipsAnalyzeModule analyzeModule)
 Update the LipSync analysis result value More...
 
void Reset ()
 Processing when unregistering the interface More...
 
void Update (ref CriLipsMouth.Info info, ref CriLipsMouth.MorphTargetBlendAmountAsJapanese blendAmount)
 Updating the LipSync analysis result values (Deprecated) More...
 

Public Attributes

int aStateHash
 Hash value to which the blend amount of the Japanese vowel "A" is applied More...
 
int iStateHash
 Hash value to which the blend amount of the Japanese vowel "I" is applied More...
 
int uStateHash
 Hash value to which the blend amount of the Japanese vowel "U" is applied More...
 
int eStateHash
 Hash value to which the blend amount of the Japanese vowel "E" is applied More...
 
int oStateHash
 Hash value to which the blend amount of the Japanese vowel "O" is applied More...
 

Properties

Animator Target [get, set]
 Morphing target object More...
 

Detailed Description

Class for morphing with Animator (Japanese 5 vowel morph target blend amounts)

Description:
This class inherits from ICriLipsMorph and can be used for morphing with UnityEngine.Animator, by using the Japanese 5-vowels morph target blend amounts.
Please register with a component that inherits from CriLipsDeformer, such as CriLipsDeformerForAtomSource .
See also
CriLipsDeformer::LipsMorph

Member Function Documentation

void Update ( ICriLipsAnalyzeModule  analyzeModule)
inline

Update the LipSync analysis result value

Description:
Called from CriLipsDeformer when the LipSync analysis result value is updated.
Custom morphing can be achieved by referring to the analysis results returned by this function.

Implements ICriLipsMorph.

void Reset ( )
inline

Processing when unregistering the interface

Description:
It is called when the interface registered in CriLipsDeformer is being unregistered.

Implements ICriLipsMorph.

void Update ( ref CriLipsMouth.Info  info,
ref CriLipsMouth.MorphTargetBlendAmountAsJapanese  blendAmount 
)
inline

Updating the LipSync analysis result values (Deprecated)

Deprecated:
動作互換性のためのAPIです。
Description:
This is a function to maintain compatibility.
Please switch to ICriLipsMorph.Update(ICriLipsAnalyzeModule).

Implements ICriLipsMorph.

Member Data Documentation

int aStateHash

Hash value to which the blend amount of the Japanese vowel "A" is applied

Description:
Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
int iStateHash

Hash value to which the blend amount of the Japanese vowel "I" is applied

Description:
Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
int uStateHash

Hash value to which the blend amount of the Japanese vowel "U" is applied

Description:
Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
int eStateHash

Hash value to which the blend amount of the Japanese vowel "E" is applied

Description:
Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
int oStateHash

Hash value to which the blend amount of the Japanese vowel "O" is applied

Description:
Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .

Property Documentation

Animator Target
getset

Morphing target object

Description:
Sets an Animator as the morphing target.
The Animator set by this property must have an AnimationController with layers that are set to "Additive".
For the recommended data configuration of an AnimationController, please refer to "Control method by Animator" in the manual.

The documentation for this class was generated from the following file: