Class for morphing with Animator (Japanese 5 vowel morph target blend amounts)
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int | aStateHash |
| Hash value to which the blend amount of the Japanese vowel "A" is applied More...
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int | iStateHash |
| Hash value to which the blend amount of the Japanese vowel "I" is applied More...
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int | uStateHash |
| Hash value to which the blend amount of the Japanese vowel "U" is applied More...
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int | eStateHash |
| Hash value to which the blend amount of the Japanese vowel "E" is applied More...
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int | oStateHash |
| Hash value to which the blend amount of the Japanese vowel "O" is applied More...
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Class for morphing with Animator (Japanese 5 vowel morph target blend amounts)
- Description:
- This class inherits from ICriLipsMorph and can be used for morphing with UnityEngine.Animator, by using the Japanese 5-vowels morph target blend amounts.
Please register with a component that inherits from CriLipsDeformer, such as CriLipsDeformerForAtomSource .
- See also
- CriLipsDeformer::LipsMorph
Update the LipSync analysis result value
- Description:
- Called from CriLipsDeformer when the LipSync analysis result value is updated.
Custom morphing can be achieved by referring to the analysis results returned by this function.
Implements ICriLipsMorph.
Processing when unregistering the interface
- Description:
- It is called when the interface registered in CriLipsDeformer is being unregistered.
Implements ICriLipsMorph.
Hash value to which the blend amount of the Japanese vowel "A" is applied
- Description:
- Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Hash value to which the blend amount of the Japanese vowel "I" is applied
- Description:
- Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Hash value to which the blend amount of the Japanese vowel "U" is applied
- Description:
- Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Hash value to which the blend amount of the Japanese vowel "E" is applied
- Description:
- Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Hash value to which the blend amount of the Japanese vowel "O" is applied
- Description:
- Specifies the hash value to which the Japanese 5 vowel morph target blend amounts (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Morphing target object
- Description:
- Sets an Animator as the morphing target.
The Animator set by this property must have an AnimationController with layers that are set to "Additive".
For the recommended data configuration of an AnimationController, please refer to "Control method by Animator" in the manual.
The documentation for this class was generated from the following file: