Class for morphing with Animator (1-dimensional)
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int | stateHash |
| Hash value of the destination to which the 1-dimensional lip-sync mouth shape is applied More...
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Class for morphing with Animator (1-dimensional)
- Description:
- This class inherits from ICriLipsMorph and can be used for morphing with UnityEngine.Animator, by using the Japanese 5-vowels morph target blend amounts.
Please register with a component that inherits from CriLipsDeformer, such as CriLipsDeformerForAtomSource .
- See also
- CriLipsDeformer::LipsMorph
Update the LipSync analysis result value
- Description:
- Called from CriLipsDeformer when the LipSync analysis result value is updated.
Custom morphing can be achieved by referring to the analysis results returned by this function.
Implements ICriLipsMorph.
Processing when unregistering the interface
- Description:
- It is called when the interface registered in CriLipsDeformer is being unregistered.
Implements ICriLipsMorph.
Hash value of the destination to which the 1-dimensional lip-sync mouth shape is applied
- Description:
- Set the hash value of the target to which the 1-dimensional LipSync mouth opening information (returned by ICriLipsMorph.Update) will be applied.
The hash value is the value obtained by converting the LayerName.StateName string in AnimationController using UnityEngine.Animator.StringToHash().
Morphing target object
- Description:
- Sets an Animator as the morphing target.
The Animator set by this property must have an AnimationController with layers that are set to "Additive".
For the recommended data configuration of an AnimationController, please refer to "Control method by Animator" in the manual.
The documentation for this class was generated from the following file: