Class for morphing with Animator (mouth shape information)
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Class for morphing with Animator (mouth shape information)
- Description:
- This class inherits ICriLipsMorph and can be used for morphing with UnityEngine.Animator, by using mouth shape information.
Please register with a component that inherits from CriLipsDeformer, such as CriLipsDeformerForAtomSource .
- See also
- CriLipsDeformer::LipsMorph
Update the LipSync analysis result value
- Description:
- Called from CriLipsDeformer when the LipSync analysis result value is updated.
Custom morphing can be achieved by referring to the analysis results returned by this function.
Implements ICriLipsMorph.
Processing when unregistering the interface
- Description:
- It is called when the interface registered in CriLipsDeformer is being unregistered.
Implements ICriLipsMorph.
Hash value to which the mouth height parameter is applied
- Description:
- Specifies the hash value to which the mouth height parameter of the mouth shape information (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
int lipWidthOpenStateHash |
Hash value to which the mouth width parameter (in the opening direction) is applied
- Description:
- Specifies the hash value to which the mouth width (in the opening direction) parameter of the mouth shape information (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
int lipWidthCloseStateHash |
Hash value to which the mouth width parameter (in the closing direction) is applied
- Description:
- Specifies the hash value to which the mouth width (in the closing direction) parameter of the mouth shape information (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Hash value to which the tongue height parameter is applied
- Description:
- Specifies the hash value to which the tongue height parameter of the mouth shape information (updated by ICriLipsMorph.Update) is applied.
The hash value is the LayerName.StateName string in the AnimationController, once converted by calling UnityEngine.Animator.StringToHash() .
Morphing target object
- Description:
- Sets an Animator as the morphing target.
The Animator set by this property must have an AnimationController with layers that are set to "Additive".
For the recommended data configuration of an AnimationController, please refer to "Control method by Animator" in the manual.
The documentation for this class was generated from the following file: