Playback sound object
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Playback sound object
- Description:
- The object returned when the CriWare.CriAtomExPlayer::Start function is executed.
This object is used to change parameters or acquire the status of each voice (instead of the whole player) played by the CriWare.CriAtomExPlayer::Start function.
- See also
- CriAtomExPlayer::Start
Playback status
- Description:
- Status of the sound that has been played on the AtomExPlayer.
It can be obtained by using the CriWare.CriAtomExPlayback::GetStatus function.
The playback status usually changes in the following order.
- Prep
- Playing
- Removed .
- Note:
- Status indicates the status of the sound that was played ( CriWare.CriAtomExPlayer::Start function was called) by the AtomExPlayer instead of the status of the player.
The sound resource being played is discarded when the playback is stopped.
Therefore, the status of the playback sound changes to Removed in the following cases.
- When playback is complete.
- When the sound being played is stopped using the Stop function.
- When a Voice being played is stolen by a high priority playback request.
- When an error occurred during playback. .
- See also
- CriAtomExPlayer::Start, CriAtomExPlayback::GetStatus, CriAtomExPlayback::Stop
Enumerator |
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Prep |
Preparing for playback
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Playing |
Playing
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Removed |
Removed
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void Stop |
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bool |
ignoresReleaseTime | ) |
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inline |
Stops the playback sound
- Parameters
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ignoresReleaseTime | Whether to ignore release time (False = perform release process, True = ignore release time and stop immediately) |
- Description:
- Stops for each played sound.
By using this function, it is possible to pause the sound played for each individual sound on the player.
- Note:
- If you want to stop all the sounds played back by the AtomExPlayer, use the CriWare.CriAtomExPlayer::Stop function instead of this function.
(The CriWare.CriAtomExPlayer::Stop function stops all the sounds being played by the player.)
- Note:
- When the playback sound is stopped using this function, the status of the sound being played changes to Removed.
Since the Voice resource is also discarded when stopped, it will not be possible to acquire information from the playback object that changed to Removed state.
- See also
- CriAtomExPlayer::Stop, CriAtomExPlayback::GetStatus
Gets pausing status of the playback sound
- Returns
- Whether the playback is paused (False = not paused, True = paused)
- Description:
- Returns whether or not the sound being played is paused.
- See also
- CriAtomExPlayback::Pause
Gets the playback sound format information
- Parameters
-
- Returns
- Whether the information can be acquired (True = could be acquired, False = could not be acquired)
- Description:
- Gets information about the format of the audio played by the CriWare.CriAtomExPlayer::Start function.
If the format information can be obtained, this function returns true.
If the specified voice has already been removed, this function returns false.
- Note:
- When playing a Cue that contains multiple sound data, the information on the first sound data found is returned.
- Note:
- This function can get the format information only during sound playback.
If the Voice is deleted by Voice control during playback preparation or after the playback, acquisition of format information fails.
- See also
- CriAtomExPlayer::Start, CriAtomExPlayer::GetStatus
Gets the playback status
- Returns
- Playback status
- Description:
- Gets the status of the audio played by the CriWare.CriAtomExPlayer::Start function.
- Note:
- This function returns the playing status of an individual voice (unlike the CriWare.CriAtomExPlayer::GetStatus function which returns the status of the AtomExPlayer).
The Voice resource associated with the audio being played will be disposed in the following cases:
- The playback is complete.
- The audio being played is stopped by the Stop function.
- The Voice used has been reclaimed by another playback request of higher priority.
- An error occured during playback.
Therefore, regardless of whether the playback was explicitly stopped by using the CriWare.CriAtomExPlayback::Stop function or for other reasons, the status of the playback will transit to "Removed".
(To detect an error, check the status of the AtomExPlayer with the CriWare.CriAtomExPlayer::GetStatus function instead of using this function.)
- See also
- CriAtomExPlayer::Start, CriAtomExPlayer::GetStatus, CriAtomExPlayback::Stop
Gets the playback time
- Returns
- Playback time (in milliseconds)
- Description:
- Obtains the playback time of the audio played by the CriWare.CriAtomExPlayer::Start function.
If the playback time can be obtained, this function returns a value greater than 0.
If the specified voice has already been removed, this function returns a negative value.
- Note:
- The playback time returned by this function is "the elapsed time from the start of playback".
The time does not rewind depending on the playback position, even during loop playback or seamless linked playback.
When the playback is paused using the CriWare.CriAtomExPlayer::Pause function, the playback time count-up also stops.
(If you unpause the playback, the count-up resumes.)
The accuracy of the time that can be obtained by this function depends on the frequency of the server processing.
(The time is updated for each server process.)
If you need to get more accurate time, use the CriWare.CriAtomExPlayback::GetNumPlayedSamples function instead of this function to get the number of samples played.
- Note:
- The return type is long, but currently there is no precision over 32bit.
When performing control based on the playback time, it should be noted that the playback time becomes incorrect in about 24 days.
(The playback time overflows and becomes a negative value when it exceeds 2147483647 milliseconds.)
This function can get the time only during sound playback.
(Unlike the CriWare.CriAtomExPlayer::GetTime function, this function can get the time for each sound being played, but it cannot get the playback end time.)
Getting the playback time fails after the playback ends or when the Voice is erased by the Voice control.
(Negative value is returned.)
If the sound data supply is temporarily interrupted due to device read retry processing, etc., the count-up of the playback time is not interrupted.
(The time progresses even if the playback is stopped due to the stop of data supply.)
Therefore, when synchronizing sound with the source video based on the time acquired by this function, the synchronization may be greatly deviated each time a read retry occurs.
If it is necessary to strictly synchronize the waveform data and video, use the CriWare.CriAtomExPlayback::GetNumPlayedSamples function instead of this function to synchronize with the number of played samples.
- See also
- CriAtomExPlayer::Start, CriAtomExPlayer::GetTime, CriAtomExPlayback::GetNumPlayedSamples
long GetTimeSyncedWithAudio |
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inline |
Gets the playback time synchronized with sound
- Returns
- Playback time (in milliseconds)
- Description:
- Obtains the playback time of the audio played by the CriWare.CriAtomExPlayer::Start function.
If the playback time can be obtained, this function returns a value greater than 0.
If the specified voice has already been removed, this function returns a negative value.
- Note:
- The playback time synchronized with the audio can be obtained with this function (unlike the CriWare.CriAtomExPlayback::GetTime function which returns the "elapsed time since the start of the playback").
If the audio data supply is interrupted and the playback is stopped due to trying to re-read the data etc., the playback time will stop being incremented.
Use this function to obtain the playback time in cases you need to perform processing that is strictly synchronized with the audio being played.
However, the time will not reset according to the playback position during loop playback or seamlessly concatenated playback.
In addition, the playback time cannot correctly be acquired for sequence Cues that have gaps between waveforms, or block sequence Cues that switch waveforms when playing.
When pausing the playback with the CriWare.CriAtomExPlayer::Pause function, the playback time incrementation will also be paused.
(It will resume once the playback is unpaused.)
To get the playback time using this function, use the CriWare.CriAtomExPlayer::CriAtomExPlayer(bool) function and set the argument to true to enable the audio synchronization timer when creating a player.
- Note:
- The return type is long, but currently there is no precision over 32bit.
When performing control based on the playback time, it should be noted that the playback time becomes incorrect in about 24 days.
(The playback time overflows and becomes a negative value when it exceeds 2147483647 milliseconds.)
This function can get the time only during sound playback.
(Unlike the CriWare.CriAtomExPlayer::GetTime function, this function can get the time for each sound being played, but it cannot get the playback end time.)
Getting the playback time fails after the playback ends or when the Voice is erased by the Voice control.
(Negative value is returned.)
This function calculates the time internally, so the processing load may be a problem depending on the platform. In addition, it returns the updated time with each call, even within the same frame of the application.
Although it depends on how the playback time is used by the application, basically use this function to get the time only once per frame.
- See also
- CriAtomExPlayer::Start, CriAtomExPlayback::GetTime, CriAtomExPlayback::GetNumPlayedSamples, CriAtomExPlayer::CriAtomExPlayer(bool)
bool GetNumPlayedSamples |
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out long |
numSamples, |
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out int |
samplingRate |
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) |
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inline |
Gets the number of playback samples
- Parameters
-
numSamples | The number of played samples |
samplingRate | Sampling rate |
- Returns
- Whether the sample count can be acquired (True = could be acquired, False = could not be acquired)
- Description:
- Returns the number of samples and the sampling rate of the audio played by the CriWare.CriAtomExPlayer::Start function.
If the number of samples can be obtained, this function returns true.
If the specified voice has already been removed, this function returns false.
(In the event of an error, numSamples and samplingRate will be negative values.)
- Note:
- The accuracy of the number of samples played depends on the sound library in the platform SDK.
(The accuracy of the number of samples played depends on the platform.)
When playing a Cue that contains multiple sound data, the information on the first sound data found is returned.
- Note:
- If the sound data supply is interrupted due to device read retry processing, etc., the count-up of the number of playback samples stops.
(The count-up restarts when the data supply is resumed.)
This function can get the number of playback samples only while the sound is being played.
Getting the number of playback samples fails after the playback ends or when the Voice is erased by the Voice control.
- See also
- CriAtomExPlayer::Start
long GetSequencePosition |
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inline |
Gets the Sequence playback position
- Returns
- Sequence playback position (in milliseconds)
- Description:
- Gets the sequence playback position in the audio played by the CriWare.CriAtomExPlayer::Start function.
If the playback position can be obtained, this function returns a value greater than 0.
If the specified sequence has already been removed, etc., this function returns a negative value.
- Note:
- The playback time returned by this function is the "playback position on the Sequence data".
When a Sequence loop or Block transition was performed, the rewound value is returned.
The Sequencer does not run if you performed non-Cue-specified playback. For playback other than Cue playback, this function returns a negative value.
When the playback is paused using the CriWare.CriAtomExPlayer::Pause function, the playback position also stops being updated.
(If you unpause, the update resumes.)
The accuracy of the time that can be obtained by this function depends on the frequency of the server processing.
(The time is updated for each server process.)
- Note:
- The return type is long, but currently there is no precision over 32bit.
When performing control based on the playback position, it should be noted that the playback position becomes incorrect in about 24 days for the data that has no settings such as Sequence loops.
(The playback position overflows and becomes a negative value when it exceeds 2147483647 milliseconds.)
This function can get the position only during sound playback.
After the end of playback, or when the Sequence was erased by Voice control, acquisition of the playback position fails.
(Negative value is returned.)
int GetCurrentBlockIndex |
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inline |
Gets the playback Track information
- Parameters
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info | Playback Track information |
- Returns
- Whether the acquisition succeeded
- Description:
- Acquires the track information of the Cue played by the CriWare.CriAtomExPlayer::Start function.
Only the track information that is directly contained within the Cue can be acquired, i.e., information about sub-sequences or Cue links cannot be obtained.
- Note:
- An attempt to get the Track information fails if the following data is being played.
- Data other than Cue is being played. (Since there is no Track information)
- The Cue being played is a Polyphonic type or a selector-referenced switch type. (Since there may be multiple Track information)
- The Cue being played is a Track Transition type. (Since the playback Track changes by transition)
- See also
- CriAtomExPlayer::Start
Gets beat synchronization information
- Parameters
-
info | Beat synchronization information |
- Returns
- Whether the acquisition succeeded
- Description:
- Acquires the beat synchronization information of the Cue played by the CriWare.CriAtomExPlayer::Start function.
The current BPM, measure count, beat count, and beat progress percentage (from 0.0 to 1.0) can be obtained.
The Cue itself must have beat sync information set.
Information cannot be acquired for Cues started with from a Cue link or a Start Action.
- Note:
- An attempt to get the beat synchronization information fails if the following data is being played.
- Data other than Cue is being played. (Since there is not beat synchronization information)
- A Cue without beat synchronization information is being played.
- A Cue with beat synchronization information is being played "indirectly". (Being played with Cue link or start action)
- See also
- CriAtomExPlayer::Start
void SetNextBlockIndex |
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int |
index | ) |
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inline |
bool SetBeatSyncOffset |
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short |
timeMs | ) |
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inline |
Beat synchronization offset setting
- Parameters
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- Returns
- Whether the offset has been successfully set
- Description:
- Sets the beat sync offset for the Cue being played.
The Cue must have beat-sync information set.
It is not possible to get information for a Cue that is started by a Cue link or a Start Action.
- Note:
- If any of the following data is being played back, the beat sync offset setting will fail.
- Data other than a Cue is being played back (since beat-synchronization information does not exist).
- A Cue without synchronization information is being played back.
- A Cue with beat-synchronization information is being "indirectly" played. (playback started by a Cue link or a Start Action).
The documentation for this struct was generated from the following file: