|
| enum | CharacterEncoding : int { Utf8,
Sjis
} |
| | 字符代码 更多...
|
| |
| enum | SoundRendererType {
Default = 0,
Native = 1,
Asr = 2
, Spatial = 4,
Hw1 = (0 << 16) | Native,
Hw2 = (1 << 16) | Native,
Hw3 = (2 << 16) | Native,
Hw4 = (3 << 16) | Native,
Haptic = (0 << 16) | Extended,
Pseudo = (1 << 16) | Extended,
SpatialChannels = (0 << 16) | Spatial,
Ambisonics = (1 << 16) | Spatial,
Passtrough = (2 << 16) | Spatial,
Object = (3 << 16) | Spatial
} |
| | 声音渲染器类型 更多...
|
| |
| enum | VoiceAllocationMethod { Once,
Retry
} |
| | Voice取得方式 更多...
|
| |
| enum | BiquadFilterType {
Off,
LowPass,
HighPass,
Notch,
LowShelf,
HighShelf,
Peaking
} |
| | 双二阶滤波器的类型 更多...
|
| |
| enum | ResumeMode { AllPlayback = 0,
PausedPlayback = 1,
PreparedPlayback = 2
} |
| | 解除暂停方法 更多...
|
| |
| enum | PanType { Unknown = -1,
Pan3d = 0,
Pos3d,
Auto
} |
| | Pan类型 更多...
|
| |
| enum | VoiceControlMethod { PreferLast = 0,
PreferFirst
} |
| | Voice控制方式 更多...
|
| |
| enum | Parameter {
Volume = 0,
Pitch = 1,
Pan3dAngle = 2,
Pan3dDistance = 3,
Pan3dVolume = 4,
BusSendLevel0 = 9,
BusSendLevel1 = 10,
BusSendLevel2 = 11,
BusSendLevel3 = 12,
BusSendLevel4 = 13,
BusSendLevel5 = 14,
BusSendLevel6 = 15,
BusSendLevel7 = 16,
BandPassFilterCofLow = 17,
BandPassFilterCofHigh = 18,
BiquadFilterType = 19,
BiquadFilterFreq = 20,
BiquadFIlterQ = 21,
BiquadFilterGain = 22,
EnvelopeAttackTime = 23,
EnvelopeHoldTime = 24,
EnvelopeDecayTime = 25,
EnvelopeReleaseTime = 26,
EnvelopeSustainLevel = 27,
StartTime = 28,
Priority = 31
} |
| | 参数ID 更多...
|
| |
| enum | Speaker {
FrontLeft = 0,
FrontRight = 1,
FrontCenter = 2,
LowFrequency = 3,
SurroundLeft = 4,
SurroundRight = 5,
SurroundBackLeft = 6,
SurroundBackRight = 7
} |
| | 扬声器ID 更多...
|
| |
| enum | Format : uint {
ADX = 0x00000001,
HCA = 0x00000003,
HCA_MX = 0x00000004,
WAVE = 0x00000005,
RAW_PCM = 0x00000006,
AUDIO_BUFFER = 0x00000009,
HW1 = 0x00010001,
HW2 = 0x00010002,
HW3 = 0x00010003,
MP3 = HW3
} |
| | 格式类型 更多...
|
| |
| enum | CurveType : int {
Linear = 0,
Square = 1,
SquareReverse = 2,
SCurve = 3,
FlatAtHalf = 4
} |
| | 曲线类型 更多...
|
| |
| enum | PlaybackPositionUpdateType |
| | 3D声源播放位置更新类型 更多...
|
| |
| enum | Randomize3dCalcType : int {
None = -1,
Rectangle = 0,
Cuboid = 1,
Circle = 2,
Cylinder = 3,
Sphere = 4,
List = 6
} |
| | 3D声源的位置随机化的位置坐标计算方法 更多...
|
| |
| enum | Randomize3dParamType {
None,
Width,
Depth,
Height,
Radius
} |
| | 3D声源位置随机化中位置坐标计算参数的内容定义 更多...
|
| |
| enum | CueType {
Polyphonic,
Sequential,
Shuffle,
Random,
RandomNoRepeat,
SwitchGameVariable,
ComboSequential,
SwitchSelector
} |
| | Cue类型 更多...
|
| |
| enum | SilentMode : System.Int32 { Normal = 0,
Stop = 1,
Virtual = 2,
VirtualRetrigger = 3
} |
| | 静音时的处理模式 更多...
|
| |
|
| static void | SetSpeakerAngle (SpeakerAngles6ch speakerAngle) |
| | 扬声器角度设置(5.1声道) 更多...
|
| |
| static void | SetSpeakerAngle (SpeakerAngles8ch speakerAngle) |
| | 扬声器角度设置(7.1声道) 更多...
|
| |
| static void | SetVirtualSpeakerAngle (SpeakerAngles6ch speakerAngle) |
| | 虚拟扬声器角度设置(5.1声道) 更多...
|
| |
| static void | SetVirtualSpeakerAngle (SpeakerAngles8ch speakerAngle) |
| | 虚拟扬声器角度设置(7.1声道) 更多...
|
| |
| static void | ControlVirtualSpeakerSetting (bool sw) |
| | 虚拟扬声器设置的开/关 更多...
|
| |
| static bool | RegisterAcf (CriFsBinder binder, string acfPath) |
| | 注册ACF文件 更多...
|
| |
| static bool | RegisterAcf (IntPtr acfData, int dataSize) |
| | 注册ACF数据 更多...
|
| |
| static int | GetExtraWorkSizeForRegisterAcfData () |
| | 获取注册 ACF 数据时所需的额外工作区大小 更多...
|
| |
| static bool | RegisterAcf (byte[] acfData) |
| |
| static void | UnregisterAcf () |
| | 解除ACF文件的注册 更多...
|
| |
| static string | GetAppliedDspBusSnapshotName () |
| | 获取快照名称 更多...
|
| |
| static void | AttachDspBusSetting (string settingName) |
| | 添加DSP总线设置 更多...
|
| |
| static void | DetachDspBusSetting () |
| | 切断DSP总线设置 更多...
|
| |
| static void | ApplyDspBusSnapshot (string snapshot_name, int time_ms) |
| | 适用DSP总线快照 更多...
|
| |
| static int | GetNumGameVariables () |
| | 获取游戏变量总数 更多...
|
| |
| static bool | GetGameVariableInfo (ushort index, out GameVariableInfo info) |
| | 获取游戏变量信息(指定索引) 更多...
|
| |
| static float | GetGameVariable (uint game_variable_id) |
| | 获取游戏变量 更多...
|
| |
| static float | GetGameVariable (string game_variable_name) |
| | 获取游戏变量 更多...
|
| |
| static void | SetGameVariable (uint game_variable_id, float game_variable_value) |
| | 设置游戏变量 更多...
|
| |
| static void | SetGameVariable (string game_variable_name, float game_variable_value) |
| | 设置游戏变量 更多...
|
| |
| static void | SetRandomSeed (uint seed) |
| | 设置随机数种类 更多...
|
| |
| static void | ResetPerformanceMonitor () |
| | 重置性能监视器 更多...
|
| |
| static void | GetPerformanceInfo (out PerformanceInfo info) |
| | 获取性能信息 更多...
|
| |
| static void | SetGlobalLabelToSelectorByIndex (ushort selector_index, ushort label_index) |
| | 设置针对选择器的全局参照标签 更多...
|
| |
| static void | SetGlobalLabelToSelectorByName (string selector_name, string label_name) |
| | 设置针对选择器的全局参照标签 更多...
|
| |
| static void | PauseTimer (bool sw) |
| | 暂停计时器 更多...
|
| |
| static void | Lock () |
| | Server处理的中断防止 更多...
|
| |
| static void | Unlock () |
| | 解除中断Server处理 更多...
|
| |
| static void | SetVirtualSideSpeakerEnabled_PC (bool isEnable) |
| | [PC] 启用虚拟侧扬声器输出 更多...
|
| |
| static void | SetOutputAudioDevice_PC (string deviceId) |
| | [PC] 输出设备的设置(指定设备ID) 更多...
|
| |
| static void | SetOutputHapticDevice_PC (int index, CriAtom.HapticDeviceType_WASAPI device_type) |
| | [PC] 振动输出设备的设置(指定index) 更多...
|
| |
| static string | GetOutputAudioDeviceId_PC (out bool isDefaultDevice) |
| | [PC] 获取输出设备(设备ID) 更多...
|
| |
| static int | GetOutputAudioDeviceIndex_PC (out bool isDefaultDevice) |
| | [PC] 获取输出设备(索引) 更多...
|
| |
| static bool | LoadAudioDeviceList_PC () |
| | [PC] 输出设备列表的初始化 更多...
|
| |
| static int | GetNumAudioDevices_PC () |
| | [PC] 获取输出设备数量 更多...
|
| |
| static string | GetAudioDeviceName_PC (int index) |
| | [PC] 获取输出设备名(指定index) 更多...
|
| |
| static void | SetOutputAudioDevice_PC (int index) |
| | [PC] 输出设备的设置(指定index) 更多...
|
| |
| static void | EnableBackgroundPlayback_IOS () |
| | [iOS] 开始后台播放 更多...
|
| |
| static void | DisableBackgroundPlayback_IOS () |
| | [iOS] 结束后台播放 更多...
|
| |
| static bool | IsInterruptedOtherAudio_IOS () |
| | [iOS] 获取中断标记 更多...
|
| |
| static void | ResumeAudio_IOS () |
| | [iOS] 恢复音频播放 更多...
|
| |
| static bool | IsSoundStopped_IOS () |
| | [iOS] 确认音频输出停止 更多...
|
| |
| static void | EnableAudioSessionRestoration_IOS (bool flag) |
| | [iOS] 启用AudioSession恢复处理 更多...
|
| |
| static void | EnableBusSendOffsetWhenLevelNotExist (bool enable) |
| | 设置在没有设置发送Level值时启用偏移值 更多...
|
| |
| static void | SetSpatialAudioEnabled_WASAPI (CriAtomEx.SoundRendererType type, bool sw) |
| | 启用空间音频功能 更多...
|
| |