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CRIWARE Unity Plugin Manual
Last Updated: 2025-05-08
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创建ASR Rack用配置结构体 更多...
静态 Public 成员函数 | |
| static Config | Default () |
| 获取预设值的配置结构体 更多... | |
Public 属性 | |
| float | serverFrequency |
| Server处理的执行频率 更多... | |
| int | numBuses |
| 总线数 更多... | |
| int | outputChannels |
| 输出声道数 更多... | |
| CriAtom.SpeakerMapping | speakerMapping |
| 混音器的扬声器映射 更多... | |
| int | outputSamplingRate |
| 输出采样率 更多... | |
| CriAtomEx.SoundRendererType | soundRendererType |
| 声音渲染器类型 更多... | |
| int | outputRackId |
| 输出目标ASR Rack ID 更多... | |
| IntPtr | context |
| 平台专用的参数的指针 更多... | |
创建ASR Rack用配置结构体
|
inlinestatic |
| float serverFrequency |
Server处理的执行频率
| int numBuses |
总线数
| int outputChannels |
输出声道数
| CriAtom.SpeakerMapping speakerMapping |
混音器的扬声器映射
| int outputSamplingRate |
输出采样率
| CriAtomEx.SoundRendererType soundRendererType |
声音渲染器类型
| int outputRackId |
输出目标ASR Rack ID
| IntPtr context |
平台专用的参数的指针