CRI ADX  Last Updated: 2024-07-17 10:47 p
Work Unit Tree

The objects below the work unit are arranged in the tree.
The objects handled in the work unit tree are as follows:

  • Items that cannot be deleted cannot be renamed.

Item Description
Cuesheet (list of Cue) This is the unit to output the Cue sheet binary file (ACB).
Cue The basic unit for playing sounds in the application. Dropping a material from the materials folder will add a track with a waveform region already placed on it.
Alt+click to exclude from the Cue sheet binary file.
Track An object with a waveform region.
Waveform Regions This is the object that is closest to a material among the objects handled by the Cue.
Action Action is a function that executes commands such as play, stop, and parameter changes according to the Cue sequence.
For more information, please see the linked page.
Sequence Marker This is an object that is placed on the timeline to play special sequences.
For more information, please refer to the linked page.
Block This function allows you to divide a sequence into several blocks such as A, B, and C, and play them consecutively.
BeatSync
AISAC You can create them under the AISAC folder ( Reference AISAC ) in the reference folder, under Cue, and tracks.
Parameter Palette You can set some extended parameters.
Parameter-triggered Action An object that monitors parameters and performs actions.
Stop Action An object that performs an action when the Cue stops.
Cue Sheet Folder This is a folder that contains Cue sheets. You can add any folder you want, but you cannot delete folders under a work unit.
Cue Folders You can manage Cue hierarchically.
You can use this to organize Cue. Also, because you can close the tree for each Cue folder,
you can use it, for example, to collect all the Cue you want to use as Cue links in one Cue folder.
Private Cue Folder It has the same functionality as the Cue Folder, but the Cue in the folder are registered as private Cue.