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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAudioLinkInputClient.h>
クラス | |
| struct | FWorldState |
公開メンバ関数 | |
| FAtomAudioLinkInputClient (const FSharedBufferedOutputPtr &InProducerSP, const FAtomAudioLinkSettingProxyPtr &InSettingsSP, FName Name) | |
| ~FAtomAudioLinkInputClient () | |
| void | Start () |
| void | Start (UAtomAudioLinkComponent *InComponent) |
| void | Stop (int32 SourceID=INDEX_NONE) |
| void | UpdateWorldState (const FWorldState &) |
非公開メンバ関数 | |
| void | GetPCMFormat (EAtomPcmBitDepth &InFormat) |
| bool | GetPCMSamples (uint32 InNumChannels, uint32 InNumFrames, float **InChannelBuffers) |
| void | GetWaveInfo (FAtomWaveInfo &Info) |
| void | Register (const FName &InName) |
| bool | TrySetStartedFlag () |
| bool | TryUnsetStartedFlag () |
| void | Unregister () |
非公開変数類 | |
| uint32 | AtomComponentID = INDEX_NONE |
| std::atomic< bool > | bStarted |
| Audio::AlignedFloatBuffer | InterleavedBuffer |
| FName | ProducerName |
| FDelegateHandle | RuntimeActivatedHandle |
| FAtomAudioLinkSettingProxyPtr | SettingsSP |
| IBufferedAudioOutput::FBufferFormat | UnrealFormat |
| TWeakObjectPtr< UAtomAudioLinkComponent > | WeakLinkComponent |
| FWeakBufferedOutputPtr | WeakProducer |
フレンド | |
| class | FAtomAudioLinkSoundGenerator |
| class | UAtomAudioLinkComponent |
| class | UAtomAudioLinkSound |
AudioLink output buffer interface to Atom source mixer input.
| FAtomAudioLinkInputClient::FAtomAudioLinkInputClient | ( | const FSharedBufferedOutputPtr & | InProducerSP, |
| const FAtomAudioLinkSettingProxyPtr & | InSettingsSP, | ||
| FName | Name ) |
| FAtomAudioLinkInputClient::~FAtomAudioLinkInputClient | ( | ) |
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| void FAtomAudioLinkInputClient::Start | ( | ) |
| void FAtomAudioLinkInputClient::Start | ( | UAtomAudioLinkComponent * | InComponent | ) |
| void FAtomAudioLinkInputClient::Stop | ( | int32 | SourceID = INDEX_NONE | ) |
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| void FAtomAudioLinkInputClient::UpdateWorldState | ( | const FWorldState & | InParams | ) |
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