|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include <AtomAisacVolumeComponent.h>
公開メンバ関数 | |
| UAtomAisacVolumeComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomAisacVolumeComponent ()=default |
| const TArray< FAtomVolumeAisacControlSettings > & | GetAisacControlSettings () const |
| void | SetAisacControlSettings (const TArray< FAtomVolumeAisacControlSettings > &NewAisacControlSettings) |
| 基底クラス UAtomGameplayVolumeMutator に属する継承公開メンバ関数 | |
| UAtomGameplayVolumeMutator (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayVolumeMutator ()=default |
| virtual TSharedPtr< FAtomProxyVolumeMutator > | CreateMutator () const final |
| int32 | GetPriority () const |
| void | SetPriority (int32 InPriority) |
| 基底クラス UAtomGameplayComponent に属する継承公開メンバ関数 | |
| UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayComponent ()=default |
| virtual void | Activate (bool bReset=false) override |
| virtual void | Deactivate () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual bool | HasPayloadType (PayloadFlags InType) const |
非公開メンバ関数 | |
| virtual void | CopyAtomDataToMutator (TSharedPtr< FAtomProxyVolumeMutator > &Mutator) const override |
| virtual TSharedPtr< FAtomProxyVolumeMutator > | FactoryMutator () const override |
非公開変数類 | |
| TArray< FAtomVolumeAisacControlSettings > | AisacControlSettings |
その他の継承メンバ | |
| 基底クラス UAtomGameplayComponent に属する継承公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| 基底クラス UAtomGameplayVolumeMutator に属する継承限定公開メンバ関数 | |
| virtual void | Enable () override |
| void | NotifyDataChanged () const |
| 基底クラス UAtomGameplayComponent に属する継承限定公開メンバ関数 | |
| virtual void | Disable () |
| 基底クラス UAtomGameplayVolumeMutator に属する継承限定公開変数類 | |
| int32 | Priority = 0 |
| 基底クラス UAtomGameplayComponent に属する継承限定公開変数類 | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
UAtomAisacVolumeComponent - Atom Gameplay Volume component for bus sends.
| UAtomAisacVolumeComponent::UAtomAisacVolumeComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
|
virtualdefault |
|
overrideprivatevirtual |
Override in child classes to copy additional data needed to mutators
UAtomGameplayVolumeMutatorを再実装しています。
|
overrideprivatevirtual |
Create this component's type of mutator
UAtomGameplayVolumeMutatorを再実装しています。
|
inline |
| void UAtomAisacVolumeComponent::SetAisacControlSettings | ( | const TArray< FAtomVolumeAisacControlSettings > & | NewAisacControlSettings | ) |
|
private |
AISAC Controls to use for this component. Allows to apply AISAC controls dynamically to ausio on source and listener locations (relative to parent volume.)