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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomBusSendVolumeComponent.h>
公開メンバ関数 | |
| UAtomBusSendVolumeComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomBusSendVolumeComponent ()=default |
| const TArray< FAtomVolumeBusSendSettings > & | GetBusSendSettings () const |
| void | SetBusSendSettings (const TArray< FAtomVolumeBusSendSettings > &NewBusSendSettings) |
| 基底クラス UAtomGameplayVolumeMutator に属する継承公開メンバ関数 | |
| UAtomGameplayVolumeMutator (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayVolumeMutator ()=default |
| virtual TSharedPtr< FAtomProxyVolumeMutator > | CreateMutator () const final |
| int32 | GetPriority () const |
| void | SetPriority (int32 InPriority) |
| 基底クラス UAtomGameplayComponent に属する継承公開メンバ関数 | |
| UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayComponent ()=default |
| virtual void | Activate (bool bReset=false) override |
| virtual void | Deactivate () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual bool | HasPayloadType (PayloadFlags InType) const |
非公開メンバ関数 | |
| virtual void | CopyAtomDataToMutator (TSharedPtr< FAtomProxyVolumeMutator > &Mutator) const override |
| virtual TSharedPtr< FAtomProxyVolumeMutator > | FactoryMutator () const override |
非公開変数類 | |
| TArray< FAtomVolumeBusSendSettings > | BusSendSettings |
その他の継承メンバ | |
| 基底クラス UAtomGameplayComponent に属する継承公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| 基底クラス UAtomGameplayVolumeMutator に属する継承限定公開メンバ関数 | |
| virtual void | Enable () override |
| void | NotifyDataChanged () const |
| 基底クラス UAtomGameplayComponent に属する継承限定公開メンバ関数 | |
| virtual void | Disable () |
| 基底クラス UAtomGameplayVolumeMutator に属する継承限定公開変数類 | |
| int32 | Priority = 0 |
| 基底クラス UAtomGameplayComponent に属する継承限定公開変数類 | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
UAtomBusSendVolumeComponent - Atom Gameplay Volume component for bus sends
| UAtomBusSendVolumeComponent::UAtomBusSendVolumeComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
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virtualdefault |
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overrideprivatevirtual |
Override in child classes to copy additional data needed to mutators
UAtomGameplayVolumeMutatorを再実装しています。
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overrideprivatevirtual |
Create this component's type of mutator
UAtomGameplayVolumeMutatorを再実装しています。
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inline |
| void UAtomBusSendVolumeComponent::SetBusSendSettings | ( | const TArray< FAtomVolumeBusSendSettings > & | NewBusSendSettings | ) |
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private |
Bus send settings to use for this component. Allows audio to dynamically send to buses based on source and listener locations (relative to parent volume.)