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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomConfig.h>
公開メンバ関数 | |
| UAtomDspBusSetting (const FObjectInitializer &ObjectInitializer) | |
| FORCEINLINE FName | GetBusEffectName (int BusIndex, int Index) const |
| FORCEINLINE const FString & | GetBusName (int Index) const |
| UAtomConfig * | GetConfig () const |
| FORCEINLINE int | GetNumBusEffects (int BusIndex) const |
| FORCEINLINE int | GetNumBuses () const |
| FORCEINLINE int | GetNumSnapshots () const |
| FORCEINLINE const FString & | GetSettingName () const |
| FORCEINLINE const FString & | GetSnapshotName (int Index) const |
| FORCEINLINE bool | IsValidBusEffectName (int BusIndex, const FName &InName) const |
| FORCEINLINE bool | IsValidBusName (const FString &InName) const |
| FORCEINLINE bool | IsValidSnapshotName (const FString &InName) const |
| virtual void | PostDuplicate (bool bDuplicateForPIE) override |
| virtual void | PostRename (UObject *OldOuter, FName OldName) override |
| virtual void | PreDuplicate (FObjectDuplicationParameters &DupParams) override |
| virtual void | Serialize (FArchive &Ar) override |
限定公開変数類 | |
| TArray< TArray< FName > > | BusEffectNames |
| TArray< FString > | BusNames |
| FString | Name |
| TArray< FString > | SnapshotNames |
非公開変数類 | |
| FString | IdentifierName |
UAtomDspBusSetting Class
that can be set to an AtomRack Keep only DSP setting name and tom busse. Other information reflected from ACF data (buses and effects) are editor only data.
| UAtomDspBusSetting::UAtomDspBusSetting | ( | const FObjectInitializer & | ObjectInitializer | ) |
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Gets the Parent holder config of this Mixer setting.
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The effect name list by buses. Premit to list effect in UAtomBus and setup effect parameters values.
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The DSP setting name.
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The snapshot name list. Premit to list and check possible value in UAtomRack.