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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeProxy.h>
公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| using | ProxyMutatorList = TArray<TSharedPtr<FAtomProxyVolumeMutator>> |
公開メンバ関数 | |
| CRI_API | UAtomGameplayVolumeProxy (const FObjectInitializer &ObjectInitializer) |
| virtual | ~UAtomGameplayVolumeProxy ()=default |
| CRI_API void | AddPayloadType (PayloadFlags InType) |
| virtual CRI_API bool | ContainsPosition (const FVector &Position) const |
| CRI_API void | FindMutatorPriority (FAtomProxyMutatorPriorities &Priorities) const |
| CRI_API void | GatherMutators (const FAtomProxyMutatorPriorities &Priorities, FAtomProxyMutatorSearchResult &OutResult) const |
| CRI_API uint32 | GetVolumeID () const |
| CRI_API uint32 | GetWorldID () const |
| CRI_API bool | HasPayloadType (PayloadFlags InType) const |
| virtual CRI_API void | InitFromComponent (const UAtomGameplayVolumeComponent *Component) |
限定公開変数類 | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
| ProxyMutatorList | ProxyVolumeMutators |
| uint32 | VolumeID = INDEX_NONE |
| uint32 | WorldID = INDEX_NONE |
UAtomGameplayVolumeProxy - Abstract proxy used on audio thread to represent Atom gameplay volumes.
| using UAtomGameplayVolumeProxy::ProxyMutatorList = TArray<TSharedPtr<FAtomProxyVolumeMutator>> |
| UAtomGameplayVolumeProxy::UAtomGameplayVolumeProxy | ( | const FObjectInitializer & | ObjectInitializer | ) |
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| void UAtomGameplayVolumeProxy::AddPayloadType | ( | PayloadFlags | InType | ) |
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| void UAtomGameplayVolumeProxy::FindMutatorPriority | ( | FAtomProxyMutatorPriorities & | Priorities | ) | const |
| void UAtomGameplayVolumeProxy::GatherMutators | ( | const FAtomProxyMutatorPriorities & | Priorities, |
| FAtomProxyMutatorSearchResult & | OutResult ) const |
| uint32 UAtomGameplayVolumeProxy::GetVolumeID | ( | ) | const |
| uint32 UAtomGameplayVolumeProxy::GetWorldID | ( | ) | const |
| bool UAtomGameplayVolumeProxy::HasPayloadType | ( | PayloadFlags | InType | ) | const |
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