CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomPluginUtilities 構造体

#include <AtomPluginUtilities.h>

静的公開メンバ関数

static TArray< IAtomRuntimePluginFactory * > GetAllDesiredAtomRuntimePlugins ()
static const FName & GetDefaultManaRuntimePluginName ()
static IManaRuntimeFactoryGetDesiredManaRuntimePlugin ()
static FString GetDesiredPluginName (EAtomPlugin PluginType)
static IAtomRuntimePluginFactoryGetDesiredRuntimePlugin (FName Name)
static IAtomSourceDataOverrideFactoryGetDesiredSourceDataOverridePlugin ()

関数詳解

◆ GetAllDesiredAtomRuntimePlugins()

TArray< IAtomRuntimePluginFactory * > AtomPluginUtilities::GetAllDesiredAtomRuntimePlugins ( )
static

◆ GetDefaultManaRuntimePluginName()

const FName & AtomPluginUtilities::GetDefaultManaRuntimePluginName ( )
static

◆ GetDesiredManaRuntimePlugin()

IManaRuntimeFactory * AtomPluginUtilities::GetDesiredManaRuntimePlugin ( )
static

◆ GetDesiredPluginName()

FString AtomPluginUtilities::GetDesiredPluginName ( EAtomPlugin PluginType)
static

This function returns the name of the plugin specified in the platform settings.

◆ GetDesiredRuntimePlugin()

IAtomRuntimePluginFactory * AtomPluginUtilities::GetDesiredRuntimePlugin ( FName Name)
static

◆ GetDesiredSourceDataOverridePlugin()

IAtomSourceDataOverrideFactory * AtomPluginUtilities::GetDesiredSourceDataOverridePlugin ( )
static

この構造体詳解は次のファイルから抽出されました: