|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include <AtomPluginUtilities.h>
静的公開メンバ関数 | |
| static TArray< IAtomRuntimePluginFactory * > | GetAllDesiredAtomRuntimePlugins () |
| static const FName & | GetDefaultManaRuntimePluginName () |
| static IManaRuntimeFactory * | GetDesiredManaRuntimePlugin () |
| static FString | GetDesiredPluginName (EAtomPlugin PluginType) |
| static IAtomRuntimePluginFactory * | GetDesiredRuntimePlugin (FName Name) |
| static IAtomSourceDataOverrideFactory * | GetDesiredSourceDataOverridePlugin () |
|
static |
|
static |
|
static |
|
static |
This function returns the name of the plugin specified in the platform settings.
|
static |
|
static |