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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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公開メンバ関数 | |
| FResourceContainer ()=delete | |
| FResourceContainer (const FAtomLoadParams &InParams, FAtomResourceId InResourceID, FAtomResourceManager *Manager) | |
| FResourceContainer (const FResourceContainer &Other)=delete | |
| FResourceContainer (FResourceContainer &&Other) | |
| ~FResourceContainer () | |
| void | LoadResource (const FAtomLoadParams &InParams, FAtomResourceId InResourceID, FAtomResourceManager *Manager) |
公開変数類 | |
| bool | bIsLoadAsync |
| bool | bIsStreamed |
| int32 | NumberOfHandlesToThisResource |
| TArray< TObjectPtr< UObject > > | ObjectsUsingThisResource |
| TUniquePtr< FAtomResource > | Resource |
| FAtomRuntimeId | RuntimeID |
| EAtomResourceScope | Scope |
| IAtomSoundResource * | Source |
| FAtomResourceManager::FResourceContainer::FResourceContainer | ( | const FAtomLoadParams & | InParams, |
| FAtomResourceId | InResourceID, | ||
| FAtomResourceManager * | Manager ) |
| FAtomResourceManager::FResourceContainer::FResourceContainer | ( | FResourceContainer && | Other | ) |
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delete |
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delete |
| FAtomResourceManager::FResourceContainer::~FResourceContainer | ( | ) |
| void FAtomResourceManager::FResourceContainer::LoadResource | ( | const FAtomLoadParams & | InParams, |
| FAtomResourceId | InResourceID, | ||
| FAtomResourceManager * | Manager ) |
| bool FAtomResourceManager::FResourceContainer::bIsLoadAsync |
| bool FAtomResourceManager::FResourceContainer::bIsStreamed |
| int32 FAtomResourceManager::FResourceContainer::NumberOfHandlesToThisResource |
| TArray<TObjectPtr<UObject> > FAtomResourceManager::FResourceContainer::ObjectsUsingThisResource |
Optional Objects that have been registered to this Atom resource.
| TUniquePtr<FAtomResource> FAtomResourceManager::FResourceContainer::Resource |
| FAtomRuntimeId FAtomResourceManager::FResourceContainer::RuntimeID |
| EAtomResourceScope FAtomResourceManager::FResourceContainer::Scope |
Whether this Atom resource can be shared accross runtimes.
| IAtomSoundResource* FAtomResourceManager::FResourceContainer::Source |