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CRIWARE Unity Plugin Manual
Last Updated: 2025-05-08
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| Middleware | CRI ADX (CRI Atom) |
| Sample name | Script samples |
| Sample description | Shows how to use CRI ADX through script control |
| Location | /CRIWARE/SDK/unity/samples/UnityProject/Assets/Scenes/criatom/script/ |
| Sample name | Name of the folder in Unity3Project | ADX project used |
|---|---|---|
| Click & play | ScriptSample01_ClickToPlay | AtomCraftWork_Pinball |
| Simple sound test | ScriptSample02_SoundTest | AtomCraftWork_Pinball |
| Sound control across scenes | ScriptSample03_OverSceneSound | AtomCraftWork_MusicCrossfade |
| Can start from any scene | ScriptSample04_OverSceneEverywhere | AtomCraftWork_MusicCrossfade |
| Level meter | ScriptSample05_LevelMeter | AtomCraftWork_MusicCrossfade |
| Output waveform capturing | ScriptSample06_OutputCapture | AtomCraftWork_MusicCrossfade |
| To obtain input sound | ScriptSample07_InputCapture | None |
| Seamless concatenated playback | ScriptSample08_SeamlessSequencePlayback | AtomCraftWork_Pinball |
| Background playback | ScriptSample09_BackgroundPlayback | None |
| Game: Pinball | GameSample_Pinball | AtomCraftWork_Pinball |
| Sample data name | Project folder name | Description |
|---|---|---|
| Data: Pinball | AtomCraftWork_Pinball | Sound effects and music for the pinball game |
| Data: Simple cross-fading of music | AtomCraftWork_MusicCrossfade | Simple cross-fade of music |