Project Tree

Objects related to projects, user settings, and global settings are arranged in the tree.
The objects handled in the project tree are as follows:

  • Projects, user settings and objects with red folder icons cannot be deleted.

Item Description
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Project
A unit that represents a project. It cannot be deleted.
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User settings
Contains options managed for each user (machine). When multiple developers are involved in development, the contents managed here are not shared.
Cannot be deleted.
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Target config
Used to change settings for each platform.
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Language Setting
This function allows you to write ACB in multiple languages.
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Output port
This function allows applications to easily manage the output destination when playing tracks.
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Voice Pool
This function allows you to set how waveform playback resources are allocated. You can set how playback resources are allocated for each purpose or condition, such as 7.1.4ch playback.
Mixer
This function adjusts multiple audio signals at once. It receives audio signals sent from Cue, etc.
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Snapshot
Snapshot is a feature that allows you to have different variations of a bus.
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Bus
A bus is an object that mixes the playback sound.
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Mixer AISAC
Mixer AISAC is a function that uses AISAC to control the parameters of the bus.
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Bus Map
This function allows you to prepare a list of buses to be specified in Cue and AISAC as presets.
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Category group
An object that organizes categories.
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Categories
This is a function for categorizing Cue and controlling them all at once.
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REACT
This function allows you to set sound changes for categories.
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Voice Limit Group
This is a feature that limits the number of voices that can be played at the same time. It groups waveform regions.
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AISAC Control
The identification name used when operating AISAC.
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Global AISAC
This is a feature that allows objects such as Cue to reference a common AISAC graph.
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Game Variables
This function is used to specify values ​​from the application. It is used for switch Cue and AISAC control.
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Selector
An object that organizes selectors.
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Selector label
Used to switch the playback method depending on the situation.
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BeatSync Label
This function allows you to synchronize the execution of actions on a bar or beat basis.
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Material root folder
This is the folder to manage materials. It is displayed only when managing materials in a project.
It cannot be deleted.