The objects below the work unit are arranged in the tree.
The objects handled in the work unit tree are as follows:
Item | Description |
---|---|
This is the unit to output the Cue sheet binary file (ACB). | |
The basic unit for playing sounds in the application. Dropping a material from the materials folder will add a track with a waveform region already placed on it. Alt+click to exclude from the Cue sheet binary file. | |
An object with a waveform region. | |
This is the object that is closest to a material among the objects handled by the Cue. | |
Action is a function that executes commands such as play, stop, and parameter changes according to the Cue sequence. For more information, please see the linked page. | |
This is an object that is placed on the timeline to play special sequences. For more information, please refer to the linked page. | |
This function allows you to divide a sequence into several blocks such as A, B, and C, and play them consecutively. | |
You can create them under the AISAC folder ( Reference AISAC ) in the reference folder, under Cue, and tracks. | |
You can set some extended parameters. | |
An object that monitors parameters and performs actions. | |
An object that performs an action when the Cue stops. | |
This is a folder that contains Cue sheets. You can add any folder you want, but you cannot delete folders under a work unit. | |
You can manage Cue hierarchically. You can use this to organize Cue. Also, because you can close the tree for each Cue folder, you can use it, for example, to collect all the Cue you want to use as Cue links in one Cue folder. | |
It has the same functionality as the Cue Folder, but the Cue in the folder are registered as private Cue. |