A Cue is an object that is specified when a sound is requested from the game program.
In the runtime library, you request waveform playback using a "Cue name" or "Cue ID".
A Cue consists of a sequence with a timeline, which when played back by the runtime library is driven by the sequencer.
Double-clicking a Cue in the Work Unit Tree will show the Cue details in the timeline.
Click on the timeline to display the settings list in the inspector.