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Quick Start

Let's analyze the sample audio Cast1_A01.wav and output an FBX file with embedded lip-sync animation data.

1. Tool Authorization

First, authorize the tool. Please use the online license key INPUT-LICEN-SEKEY-ADXLI-PSYNC issued individually by CRI.

> ADXLipSyncAuthorization.exe -a INPUT-LICEN-SEKEY-ADXLI-PSYNC

2. Audio File Analysis

Analyze the audio file to obtain a csv file containing the animation curve.

> CriLipsMake2.exe -i ./Cast1_A01.wav -o ./Cast1_A01.csv

3. Embedding into FBX

Activate a Python 3.10.11 environment with the FBX Python SDK installed, and embed the contents of the csv file into an FBX file.

(venv)> python fbx_exporter_sample.py ./Cast1_A01.csv ./Cast1_A01.fbx

When you import the output Cast1_A01.fbx into a game engine or DCC tool, you can confirm that the animation data analyzed from Cast1_A01.wav is embedded.