Quick Start
Let's analyze the sample audio Cast1_A01.wav and output an FBX file with embedded lip-sync animation data.
1. Tool Authorization
First, authorize the tool. Please use the online license key INPUT-LICEN-SEKEY-ADXLI-PSYNC issued individually by CRI.
> ADXLipSyncAuthorization.exe -a INPUT-LICEN-SEKEY-ADXLI-PSYNC
2. Audio File Analysis
Analyze the audio file to obtain a csv file containing the animation curve.
> CriLipsMake2.exe -i ./Cast1_A01.wav -o ./Cast1_A01.csv
3. Embedding into FBX
Activate a Python 3.10.11 environment with the FBX Python SDK installed, and embed the contents of the csv file into an FBX file.
(venv)> python fbx_exporter_sample.py ./Cast1_A01.csv ./Cast1_A01.fbx
When you import the output Cast1_A01.fbx into a game engine or DCC tool, you can confirm that the animation data analyzed from Cast1_A01.wav is embedded.