cuboid_extent.
width = 3.0f;
cuboid_extent.
depth = 5.0f;
void criAtomEx3dSource_Update(CriAtomEx3dSourceHn ex_3d_source)
3D音源の更新
CriAtomEx3dListenerObj * CriAtomEx3dListenerHn
3Dリスナーハンドル
Definition: cri_le_atom_ex.h:4735
CriAtomEx3dListenerHn criAtomEx3dListener_Create(const CriAtomEx3dListenerConfig *config, void *work, CriSint32 work_size)
3Dリスナーハンドルの作成
CriAtomEx3dSourceObj * CriAtomEx3dSourceHn
3D音源ハンドル
Definition: cri_le_atom_ex.h:4709
void criAtomEx3dSource_SetCuboidExtent(CriAtomEx3dSourceHn ex_3d_source, CriAtomEx3dSourceCuboidExtent *cuboid_extent)
3D音源の直方体形状パラメーター設定
void criAtomEx3dSource_SetPosition(CriAtomEx3dSourceHn ex_3d_source, const CriAtomExVector *position)
3D音源の位置の設定
void criAtomEx3dSource_SetOrientation(CriAtomEx3dSourceHn ex_3d_source, const CriAtomExVector *front, const CriAtomExVector *top)
3D音源の向きの設定
CriAtomEx3dSourceHn criAtomEx3dSource_Create(const CriAtomEx3dSourceConfig *config, void *work, CriSint32 work_size)
3D音源ハンドルの作成
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
再生の開始
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
AtomExPlayerの作成
void criAtomExPlayer_Set3dSourceHn(CriAtomExPlayerHn player, CriAtomEx3dSourceHn source)
3D音源ハンドルの設定
void criAtomExPlayer_Set3dListenerHn(CriAtomExPlayerHn player, CriAtomEx3dListenerHn listener)
3Dリスナーハンドルの設定
3D音源の直方体形状パラメーター構造体
Definition: cri_le_atom_ex.h:5003
CriFloat32 depth
Definition: cri_le_atom_ex.h:5006
CriFloat32 width
Definition: cri_le_atom_ex.h:5004
CriFloat32 height
Definition: cri_le_atom_ex.h:5005
3次元ベクトル構造体
Definition: cri_le_atom_ex.h:4617
CriFloat32 z
Definition: cri_le_atom_ex.h:4620
CriFloat32 y
Definition: cri_le_atom_ex.h:4619
CriFloat32 x
Definition: cri_le_atom_ex.h:4618