#include <AtomCueSheetResource.h>
◆ FAtomCueSheetResource()
| FAtomCueSheetResource::FAtomCueSheetResource |
( |
UAtomCueSheet * | InSource | ) |
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inline |
◆ AsyncLoad()
◆ AttachWaveBank()
| bool FAtomCueSheetResource::AttachWaveBank |
( |
IAtomSoundResource * | AtomWaveBankSource, |
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uint16 | Index, |
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bool | bCanReplace = false, |
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bool | bAsyncLoad = false ) |
◆ AttachWaveBankInternal()
| bool FAtomCueSheetResource::AttachWaveBankInternal |
( |
IAtomSoundResource * | WaveBankSource, |
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uint16 | Index, |
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bool | bCanReplace, |
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bool | bAsyncLoad ) |
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protected |
◆ DetachWaveBank()
| bool FAtomCueSheetResource::DetachWaveBank |
( |
uint16 | Index | ) |
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◆ GetCueInfoByIndex()
| bool FAtomCueSheetResource::GetCueInfoByIndex |
( |
int32 | CueIndex, |
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FAtomCueInfo & | OutCueInfo ) const |
Retrieves cue information by its index in this cue sheet resource.
◆ GetCueSheetResource()
◆ GetNativeAwbHandle()
| CriAtomAwbHn FAtomCueSheetResource::GetNativeAwbHandle |
( |
int16 | Index = INDEX_NONE | ) |
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Retruns the native wave bank handle pointer used by this cue sheet to access to other native functions. (Use this with care)
◆ GetNativeHandle()
| CriAtomExAcbHn FAtomCueSheetResource::GetNativeHandle |
( |
| ) |
const |
Retruns the native handle pointer to access to other native functions. (Use this with care)
◆ GetNumCues()
| int32 FAtomCueSheetResource::GetNumCues |
( |
| ) |
const |
Retrieves the number of cues in this cue sheet resource.
◆ GetNumWaveBankSlots()
| uint16 FAtomCueSheetResource::GetNumWaveBankSlots |
( |
| ) |
const |
Retrieves the number of slot to native wave bank used by this cue sheet resource.
◆ GetWaveBankSlotName()
| FString FAtomCueSheetResource::GetWaveBankSlotName |
( |
uint16 | Index | ) |
const |
Retrieves the name of slot to native wave bank used by this cue sheet resource.
◆ GetWaveformInfo()
| bool FAtomCueSheetResource::GetWaveformInfo |
( |
int32 | CueID, |
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FAtomWaveInfo & | OutWaveInfo, |
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bool | bReadFromWaveBank = false, |
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bool | bForceFromWaveBank = false ) |
Retrieves first wave information of a cue. By default this function reads wave info from cue data. Use flags to try to read data from attached wave banks.
- 引数
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| bReadFromWaveBank | When streamed sound, tries to read data from attached wave bank else use cue info. |
| bForceFromWaveBank | Implies bReadFromWaveBank set to true. When streamed sound, tries to read data from attached wave bank else return false. |
- 戻り値
- if the wave information was retreived.
◆ IsLoaded()
| bool FAtomCueSheetResource::IsLoaded |
( |
| ) |
const |
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overridevirtual |
◆ IsWavedBankLoaded()
| bool FAtomCueSheetResource::IsWavedBankLoaded |
( |
uint16 | Index | ) |
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◆ IterateOverSoundResourceDependencies()
◆ Teardown()
| void FAtomCueSheetResource::Teardown |
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| ) |
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overridevirtual |
◆ Unload()
| void FAtomCueSheetResource::Unload |
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| ) |
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overridevirtual |
◆ AttachedAwbResources
◆ SDKCriticalSection
| FCriticalSection FAtomCueSheetResource::SDKCriticalSection |
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protected |
このクラス詳解は次のファイルから抽出されました: