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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomRoomVolumeComponent.h>
公開メンバ関数 | |
| FAtomProxyMutator_Room () | |
| virtual | ~FAtomProxyMutator_Room ()=default |
| virtual void | Apply (FAtomProxyActiveSoundParams &Params) const override |
| 基底クラス FAtomProxyVolumeMutator に属する継承公開メンバ関数 | |
| FAtomProxyVolumeMutator () | |
| virtual | ~FAtomProxyVolumeMutator ()=default |
| virtual void | Apply (FAtomGameplayVolumeListener &Listener) const |
| virtual void | Apply (FAtomInteriorSettings &InteriorSettings) const |
| virtual bool | CheckPriority (const FAtomProxyMutatorPriorities &Priorities) const |
| bool | HasPayloadType (PayloadFlags InType) const |
| virtual void | Remove (FAtomGameplayVolumeListener &Listener) const |
| virtual void | Remove (FAtomProxyActiveSoundParams &Params) const |
| virtual void | UpdatePriority (FAtomProxyMutatorPriorities &Priorities) const |
公開変数類 | |
| bool | bUseOvelappingPortals = false |
| FName | ComponentTag = NAME_None |
| EAtomPortailingMethod | PortailingMethod = EAtomPortailingMethod::ClosestPortal |
| 基底クラス FAtomProxyVolumeMutator に属する継承公開変数類 | |
| FName | MutatorName |
| PayloadFlags | PayloadType |
| int32 | Priority = INDEX_NONE |
| uint32 | VolumeID = INDEX_NONE |
| uint32 | WorldID = INDEX_NONE |
静的限定公開変数類 | |
| static constexpr const TCHAR | MutatorRoomName [] = TEXT("Room") |
| 基底クラス FAtomProxyVolumeMutator に属する継承静的限定公開変数類 | |
| static constexpr const TCHAR | MutatorBaseName [] = TEXT("MutatorBase") |
その他の継承メンバ | |
| 基底クラス FAtomProxyVolumeMutator に属する継承公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
FAtomProxyMutator_Room - An Atom thread representation of Room settings
| FAtomProxyMutator_Room::FAtomProxyMutator_Room | ( | ) |
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virtualdefault |
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overridevirtual |
FAtomProxyVolumeMutatorを再実装しています。
| bool FAtomProxyMutator_Room::bUseOvelappingPortals = false |
| FName FAtomProxyMutator_Room::ComponentTag = NAME_None |
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staticconstexprprotected |
| EAtomPortailingMethod FAtomProxyMutator_Room::PortailingMethod = EAtomPortailingMethod::ClosestPortal |