CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomGameplayVolumePrimitiveComponentProxy クラス

#include <AtomGameplayVolumeProxy.h>

UAtomGameplayVolumePrimitiveComponentProxy の継承関係図

公開メンバ関数

CRI_API UAtomGameplayVolumePrimitiveComponentProxy (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumePrimitiveComponentProxy ()=default
virtual CRI_API bool ContainsPosition (const FVector &Position) const override
TWeakObjectPtr< UPrimitiveComponent > GetPrimitiveComponent () const
virtual CRI_API void InitFromComponent (const UAtomGameplayVolumeComponent *Component) override
基底クラス UAtomGameplayVolumeProxy に属する継承公開メンバ関数
CRI_API UAtomGameplayVolumeProxy (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeProxy ()=default
CRI_API void AddPayloadType (PayloadFlags InType)
CRI_API void FindMutatorPriority (FAtomProxyMutatorPriorities &Priorities) const
CRI_API void GatherMutators (const FAtomProxyMutatorPriorities &Priorities, FAtomProxyMutatorSearchResult &OutResult) const
CRI_API uint32 GetVolumeID () const
CRI_API uint32 GetWorldID () const
CRI_API bool HasPayloadType (PayloadFlags InType) const

限定公開変数類

TWeakObjectPtr< UPrimitiveComponent > WeakPrimitive
基底クラス UAtomGameplayVolumeProxy に属する継承限定公開変数類
PayloadFlags PayloadType = PayloadFlags::AGCP_None
ProxyMutatorList ProxyVolumeMutators
uint32 VolumeID = INDEX_NONE
uint32 WorldID = INDEX_NONE

その他の継承メンバ

基底クラス UAtomGameplayVolumeProxy に属する継承公開型
using PayloadFlags = AtomGameplay::EComponentPayload
using ProxyMutatorList = TArray<TSharedPtr<FAtomProxyVolumeMutator>>

詳解

UAtomGameplayVolumePrimitiveComponentProxy - Proxy based on a volume's primitive component

構築子と解体子

◆ UAtomGameplayVolumePrimitiveComponentProxy()

UAtomGameplayVolumePrimitiveComponentProxy::UAtomGameplayVolumePrimitiveComponentProxy ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomGameplayVolumePrimitiveComponentProxy()

virtual UAtomGameplayVolumePrimitiveComponentProxy::~UAtomGameplayVolumePrimitiveComponentProxy ( )
virtualdefault

関数詳解

◆ ContainsPosition()

bool UAtomGameplayVolumePrimitiveComponentProxy::ContainsPosition ( const FVector & Position) const
overridevirtual

UAtomGameplayVolumeProxyを再実装しています。

◆ GetPrimitiveComponent()

TWeakObjectPtr< UPrimitiveComponent > UAtomGameplayVolumePrimitiveComponentProxy::GetPrimitiveComponent ( ) const
inline

◆ InitFromComponent()

void UAtomGameplayVolumePrimitiveComponentProxy::InitFromComponent ( const UAtomGameplayVolumeComponent * Component)
overridevirtual

UAtomGameplayVolumeProxyを再実装しています。

メンバ詳解

◆ WeakPrimitive

TWeakObjectPtr<UPrimitiveComponent> UAtomGameplayVolumePrimitiveComponentProxy::WeakPrimitive
protected

このクラス詳解は次のファイルから抽出されました: