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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeProxy.h>
公開メンバ関数 | |
| CRI_API | UAtomGameplayVolumePrimitiveComponentProxy (const FObjectInitializer &ObjectInitializer) |
| virtual | ~UAtomGameplayVolumePrimitiveComponentProxy ()=default |
| virtual CRI_API bool | ContainsPosition (const FVector &Position) const override |
| TWeakObjectPtr< UPrimitiveComponent > | GetPrimitiveComponent () const |
| virtual CRI_API void | InitFromComponent (const UAtomGameplayVolumeComponent *Component) override |
| 基底クラス UAtomGameplayVolumeProxy に属する継承公開メンバ関数 | |
| CRI_API | UAtomGameplayVolumeProxy (const FObjectInitializer &ObjectInitializer) |
| virtual | ~UAtomGameplayVolumeProxy ()=default |
| CRI_API void | AddPayloadType (PayloadFlags InType) |
| CRI_API void | FindMutatorPriority (FAtomProxyMutatorPriorities &Priorities) const |
| CRI_API void | GatherMutators (const FAtomProxyMutatorPriorities &Priorities, FAtomProxyMutatorSearchResult &OutResult) const |
| CRI_API uint32 | GetVolumeID () const |
| CRI_API uint32 | GetWorldID () const |
| CRI_API bool | HasPayloadType (PayloadFlags InType) const |
限定公開変数類 | |
| TWeakObjectPtr< UPrimitiveComponent > | WeakPrimitive |
| 基底クラス UAtomGameplayVolumeProxy に属する継承限定公開変数類 | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
| ProxyMutatorList | ProxyVolumeMutators |
| uint32 | VolumeID = INDEX_NONE |
| uint32 | WorldID = INDEX_NONE |
その他の継承メンバ | |
| 基底クラス UAtomGameplayVolumeProxy に属する継承公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| using | ProxyMutatorList = TArray<TSharedPtr<FAtomProxyVolumeMutator>> |
UAtomGameplayVolumePrimitiveComponentProxy - Proxy based on a volume's primitive component
| UAtomGameplayVolumePrimitiveComponentProxy::UAtomGameplayVolumePrimitiveComponentProxy | ( | const FObjectInitializer & | ObjectInitializer | ) |
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virtualdefault |
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overridevirtual |
UAtomGameplayVolumeProxyを再実装しています。
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inline |
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overridevirtual |
UAtomGameplayVolumeProxyを再実装しています。
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protected |