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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <SubObjectPicker.h>
公開メンバ関数 | |
| virtual int | GetNumSubObjects () |
| TSharedPtr< IPropertyHandle > | GetProperty () const |
| virtual UObject * | GetSubObject (int Index) |
限定公開メンバ関数 | |
| TSharedPtr< IPropertyHandle > | MakeHandleFromProperty (FName PropertyName) |
限定公開変数類 | |
| TSharedPtr< IPropertyHandle > | PropertyHandle |
非公開変数類 | |
| TSharedPtr< ISinglePropertyView > | ParentView |
UClass to hold the parent property and permit subobject selection. (Need to derive.)
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inlinevirtual |
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inline |
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inlinevirtual |
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protected |
Lets generate the property handle from a temporary property in a derived class.
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private |
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protected |