CriWare Unreal Engine
Plug-ins for CriWare solutions.
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SubObjectPicker.h ファイル
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Framework/SlateDelegates.h"
#include "IDetailCustomization.h"
#include "IDetailChildrenBuilder.h"
#include "PropertyHandle.h"
#include "Delegates/Delegate.h"
#include "Atom/AtomConfig.h"
#include "Atom/AtomRack.h"
#include "Atom/AtomSoundBank.h"
#include "Atom/AtomSoundBase.h"
#include "Atom/AtomWaveBank.h"
#include "Atom/AtomCueSheet.h"
#include "SubObjectPicker.generated.h"

クラス

class  FSubObjectPicker
class  UAtomConfigPropertyHolder_Internal
class  UAtomCueSheetPropertyHolder_Internal
class  UAtomRackPropertyHolder_Internal
class  UAtomSoundBankPropertyHolder_Internal
class  UAtomWaveBankPropertyHolder_Internal
class  UParentObjectPropertyHolder_Base

関数

 DECLARE_DELEGATE_TwoParams (FOnGetSubObjectAssets, TSharedPtr< IPropertyHandle >, TArray< FAssetData > &) struct FSubObjectPickerConfig

関数詳解

◆ DECLARE_DELEGATE_TwoParams()

DECLARE_DELEGATE_TwoParams ( FOnGetSubObjectAssets ,
TSharedPtr< IPropertyHandle > ,
TArray< FAssetData > &  )

Called to add extra asset data to the asset view, to display virtual assets. These get treated similar to Class assets

parent holder property