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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "CoreMinimal.h"#include "Misc/Attribute.h"#include "Templates/SharedPointer.h"#include "Widgets/DeclarativeSyntaxSupport.h"#include "Widgets/SCompoundWidget.h"#include "Framework/SlateDelegates.h"#include "IDetailCustomization.h"#include "IDetailChildrenBuilder.h"#include "PropertyHandle.h"#include "Delegates/Delegate.h"#include "Atom/AtomConfig.h"#include "Atom/AtomRack.h"#include "Atom/AtomSoundBank.h"#include "Atom/AtomSoundBase.h"#include "Atom/AtomWaveBank.h"#include "Atom/AtomCueSheet.h"#include "SubObjectPicker.generated.h"関数 | |
| DECLARE_DELEGATE_TwoParams (FOnGetSubObjectAssets, TSharedPtr< IPropertyHandle >, TArray< FAssetData > &) struct FSubObjectPickerConfig | |
| DECLARE_DELEGATE_TwoParams | ( | FOnGetSubObjectAssets | , |
| TSharedPtr< IPropertyHandle > | , | ||
| TArray< FAssetData > & | ) |
Called to add extra asset data to the asset view, to display virtual assets. These get treated similar to Class assets
parent holder property