CRI ADX(Unreal Engine) v1
Introduction 02 Importing ADX data

In this section, we introduce the CRI's Unreal Engine plugin and how to play ADX sound data in UE5.

Importing ADX sound data

  1. Open the Unreal Editor and create a folder called "Tutorial" directly under Content.

  2. From the "ADX sound data," drag and drop "SimpleMusic.acf" and "SimpleMusic.acb" into the "Tutorial" folder you just created.

  3. This will open the Import dialog.
    Check the "Override AWB Directory" and "Use AWB Root Directory" options and click "OK".

  4. Next comes the Copy dialog.
    Please press "Copy".

  5. This will generate the asset files.

The "SimpleMusicAcb.awb" file will also be copied into the "[Unreal project folder]/Content/CriWare/Sounds/Tutorial" folder.

The import is now complete!

Tips

To learn more about the sound data built with CRI Atom Craft

Please refer to the links below:

To learn more about the assets generated during import

Please see the following section in the manual:

To learn more about the import dialog

Please see the following section in the manual: