CRI ADX(Unreal Engine) v1
Intermediate Level 13: Placing sounds while the game is running
This explains how to generate sound at any time and place while the game is running.
This audio playback method can be used to express sounds such as collisions and explosions.
Implementation
Open the level blueprint.
Place the “Spawn Sound at Location” node in the Atom category.
In "Sound", specify the cue you want to play. In this example, specify "3D_Sound_Bomb_3D_Cue".
In "Location", specify the coordinates where you want to place the sound. This time, let's place it at random coordinates.
Finally, set "Spawn Sound at Location" to execute when you press the space bar.

Listening to the result
Start the game.
Pressing the space bar will play the sound from a random location.

To help you identify the source of the sound, run the console command "cri.ShowSoundLocation 1" to display a speaker icon at the source of the sound.
For details on console commands, please see "Debugging: Displaying the Sound Source."