CRI Sofdec is a revolutionary movie middleware that offers many special playback modes, achieving effects that would normally require several programs.
You can create rich and dynamic effects easily by playing movies with this lightweight solution.

Advantage

マルチプラットフォーム展開を強力にサポート

1. Multi-platform deployment

Because the same movie data can be used across multiple platforms, content can be deployed to multiple devices without rewriting programs, and the same experience can be provided to all users. Platform-specific codecs are also supported.

高圧縮・高画質を両立

2. High compression and high image quality

Sofdec supports multiple video codecs with high compression performance without compromising image quality, allowing you to create rich video effects while keeping a small file size.

様々なデバイスで高画質動画を安定再生

3. Stable playback of high-quality videos on various devices

家庭用ゲーム機はもちろん、iOS/Android™端末、またPlayStation®VRなどの各種VR機器でもカクツキなく安定した高画質動画再生が可能です。

Key Features

AV1コーデック搭載

AV1コーデック搭載

高圧縮・高画質のムービーが従来より更に30%削減したサイズで扱えるようになり、アプリの容量やダウンロード時間削減に貢献します。

Details

Video playback for cut-in effects

カットイン演出に適した動画再生

Overlay movies with alpha (transparency) values on the game screen. Beautiful lighting effects can be achieved by using additive compositing.

Seamless concatenated playback

Seamless link playback

Seamlessly link multiple movies together and play them back. Change the combination of the movies to create interactive storytelling.

Simultaneous playback of multiple videos

Simultaneous playback of multiple videos

With "multi-stream playback," multiple video streams can be played simultaneously and asynchronously.

Use movies as textures

Texture Movie

Render a movie as a texture anywhere in your game , with any shape you like.

独自ビデオコーデック
「Sofdec.Prime」

Sofdec.Prime

ライセンス処理済みの自社コーデックの利用も可能。
PCゲーム上での動画再生も安心して行うことができます。

Specifications

Supported Platforms iOS / Android™
PlayStation®4 / PlayStation®5 / Nintendo Switch™ / Nintendo Switch™ 2 / Xbox One / Xbox Series X / Xbox Series S /
Windows / macOS / アーケード
HTML5
各種VR機器
Supported Game Engines Unity / Unreal Engine 5 / Cocos2d-x
Tool operating environment (OS) Windows 10 or later / macOS 10.11 or later

Installation and fees

The implementation flow and associated fees vary depending on the way the title is sold.
If your application does not fall under the categories below (e.g., you are developing an arcade game), please contact us.

  • Free-to-play/item-based pay-per-playSmartphone apps/consumer games/HTML5, etc.
  • Packaged and downloadable titlesConsumer games, smartphone apps, etc.
  • Other contents: Arcade games/ free apps, etc.

STEP 1 Trial application

Please use the inquiry form to let us know the platform and game engine you will be developing for.

STEP 2 Trial

You can try the commercial version for each platform for an unlimited period of time.
Free technical support is also available (for corporate customers only).

STEP 3Implementation

Please contact our sales representative.
We will explain the license fees depending on the type of software and enter into a license agreement.

After signing the contract, you will be asked to submit a "CRIWARE Adoption Notification", and an initial fee of 350,000 yen will be due.

STEP 4 Title release

Once the distribution date has been confirmed, you will be asked to submit a "Title Distribution Notification." Monthly license fees will be charged from the month the distribution begins.

STEP 5 Service in progress

Please report your monthly sales by the 15th of the following month.
A monthly license fee will be charged on the next month according to your sales.

STEP 6 Service Termination

You will be required to submit a "Title Distribution Termination Notice."
Your monthly billing will end.

Questions about the fee

If the options below do not apply to your project, please contact us.

STEP 1 Trial application

Please use the inquiry form to let us know the platform and game engine you will be developing for.

STEP 2 Trial

You can try the commercial version for each platform for an unlimited period of time.
Free technical support is also available (for corporate customers only).

STEP 3Implementation

Please contact our sales representative.
We will explain the license fees depending on the type of software and enter into a license agreement.

STEP 4 Title release

Depending on the contents of the contract, you may be required to report the number of units manufactured, etc. every quarter after release.

Questions about the fee

If the options below do not apply to your project, please contact us.

STEP 1 Trial application

Please use the inquiry form to let us know the platform and game engine you will be developing for, the sales format of your content, etc.

STEP 2 Trial

You can try the commercial version for each platform for an unlimited period of time.
Free technical support is also available (for corporate customers only).

STEP 3Implementation

Please contact our sales representative.
We will explain the license fees depending on the type of content and enter into a license agreement.

STEP 4 Title release

Depending on the contents of the contract, you may be required to report the number of units manufactured, etc. every quarter after release.

Trial Application

Please use the inquiry form to let us know your desired product, platform, engine, etc.
For inquiries regarding contracts and fees, please use the form below.