Track Setting

Name

Name Value Range Description
Name Shows the Track name.

Comment

Name Value Range Description
Comment You can enter any comment here.

Build

Name Value Range Description
Not include in build True/False Set to True if not make to include in ACB.
Encoded File Size Total size of all the encoded material files referenced by the Waveform Regions contained in the Track.

Track

Name Value Range Description
Apply Language Includes tracks when building the specified language. If it is blank, it will be output in all languages.
See also
Selecting a Track based on the localized Language
Track Mono Flag True/False Flag for whether to play the track monophonically. (Initial value: False)
True will make the track monophonic.
If waveform regions overlap, the region that sounds first will stop.
False will play multiple times.
See also
Designing Interactive Sound
Output port None/Output port name Specify the output port. (Default: None)
If the output port type is vibration, the color displayed on the timeline will change to green.
See also
Output port

Volume

Name Value Range Description
Mute True/False Mute flag setting. Set to True to mute the sound by setting the playback volume to 0 as much as possible.
Volume 0.0 - 5.0 Volume setting. Use it for the region placed in the track.
Volume Random Range 0.0 - 1.0 Volume random width setting. The value randomized with the width of this setting item for the volume is used as the volume value.

Pitch

Name Value Range Description
Pitch -1200 - 1200 (cent) Pitch setting for cents.
Pitch Random Range 0 - 1200 (cent) Random width setting for pitch.

Pan

Name Value Range Description
Pan angle -180 to 180 Pan Sets the playback position for the specified waveform region by specifying the azimuth angle.
Pan random width 0 to 360 Sets the random width for the pan angle.
Pan elevation/depression angle -90 to 90 Sets the playback position for the pan-specified waveform region by specifying the elevation/depression angle.
Pan elevation/depression angle random width 0 to 180 Sets the random width for the pan elevation/depression angle.
Pan interior distance 0.0 to 1.0 Sets the distance of the interior pan. 0.0 is the origin, which is the listener point, and 1.0 is on the circumference where the speakers are placed.
See also
Interior Distance
Pan interior distance random width 0.0 to 1.0 Sets the random width for the pan interior distance.

Filter

Name Value Range Description
Biquad Filter Type Off/Low pass/High pass/Notch/Low shelf/High shelf/Peaking Type of the Biquad Filter .
Biquad Cutoff 0.00(24Hz)~1.00(24kHz) Cutoff frequency of the biquad filter.
Biquad Cutoff Frequency Cutoff frequency of the biquad filter. Displays the Biquad Cof value as a frequency (not editable).
Biquad Cutoff Random Range 0.00~1.00 Random range for the cutoff frequency of the biquad filter.
Biquad Q 0.10~10.00 Biquad filter Q parameter.
Biquad Q Random Range 0.00~10.00 Random range for the Q parameter of the biquad filter.
Biquad Gain 0.00~5.00 Biquad filter gain. Valid when the type of the Biquad Filter Type is Low shelf/High shelf/Peaking.
Higher Cutoff 0.0(24Hz) - 1.0(24kHz) High cutoff frequency of the Band Pass Filter .
Lower Cutoff 0.0(24Hz) - 1.0(24kHz) Low cutoff frequency of the bandpass filter.

Bus Send

Name Value Range Description
Bus Map Bus setting for managing the name of the bus that is sent to the Bus. (Not editable. Edited in the Cue Inspector.)
Bus Send Destination Bus Name 0 to 7 Bus name in the Mixer that is used for a bus send. (Not editable. Edited in the Cue Inspector.)
Bus Send 0 to 7 0.0 - 1.0 Output level setting for the bus to send.

Mix

Name Value Range Description
Pan3D Volume 0.0 - 1.0 Level of the panning effect with Pan . 0 means no output from the Pan component.
Center 0.0 - 1.0 Level of the center output.
See also
Center / LFE
LFE 0.0 - 1.0 Level of the LFE output.
3D Positioning Volume 0.0 - 1.0 Level of the panning effect with 3D Positioning . 0 means no output from the 3D positioning component.

Block

Name Value Range Description
Block Transition Playback Type Playback Always/Playback Transition/Playback on the first transition Displayed for a block.
Playback Always: Normal track playback.
Playback Transition: Playback is performed only when transitioning to another block. If the next track cannot be played, it is performed at the next transition.
Playback on the first transition: Playback is performed only on the first transition since being transitioned from another block.
See also
Block transition sound type setting for each track

Selector Label

Name Value Range Description
Switch Range 0.000 - 1.000 Switch range when the Cue type is "switch".
See also
Setting a Game Variable to a Switch-Type Cue , Designing Interactive Sound
Selector Label Specifies the Selector Label. Valid only when the sequence type is polyphonic or switch, and the Track as the same selector label than the one specified by the run-time.
See also
Selector, Selector Assigning Selectors to Cues and Tracks, Switching the Footsteps Based on the Floor Type

Track Transition

Name Value Range Description
Track BPM 0.00 - 1000.00 [BPM] BPM for each track specified when the Cue type is "track transition by selector" (0: Use beat synchronization information).
See also
Transition between Tracks with Different Tempos

Special Playback

Name Value Range Description
Random Weight 0 - 200 Random weight when Cue type is "random" or "random no repeat".
See also
Playback Track Probability Settings for a Random/Random No Repeat Cue
Playback Probability 0 - 100(%) The probability that the Track will be played back. It is always played back when the value is 100%, and it is played back half the time when the value is 50%.
See also
Define sounds that may or may not play (play probability)

Information

Name Value Range Description
Path Shows the path of the object in the tool. (not editable)