CriWare Unreal Engine
Plug-ins for CriWare solutions.
読み取り中…
検索中…
一致する文字列を見つけられません
UAtomSoundWaveProcedural クラス

#include <AtomSoundWaveProcedural.h>

UAtomSoundWaveProcedural の継承関係図

公開メンバ関数

 UAtomSoundWaveProcedural (const FObjectInitializer &ObjectInitializer)
virtual IAtomSoundGeneratorPtr CreateSoundGenerator (const FAtomSoundGeneratorInitParams &InParams)
virtual void GetAllSoundResources (TArray< IAtomSoundResource * > &Resources) override
virtual float GetDuration () const override
virtual IAtomSoundResourceGetSoundResource () override
virtual bool IsPlayable () const override
virtual bool IsStreaming (const TCHAR *PlatformName=nullptr) const override
virtual void OnEndGenerate (IAtomSoundGeneratorPtr Generator)
virtual void PostLoad () override
基底クラス UAtomSoundBase に属する継承公開メンバ関数
CRIWARECORE_API UAtomSoundBase (const FObjectInitializer &ObjectInitializer)
virtual CRIWARECORE_API void AddAssetUserData (UAssetUserData *InUserData) override
CRIWARECORE_API void AddPlayingSource (const FAtomSoundClientPtr &Source)
virtual CRIWARECORE_API void BeginDestroy () override
virtual CRIWARECORE_API bool CanBeClusterRoot () const override
virtual CRIWARECORE_API bool CanBeInCluster () const override
virtual bool GetAllDefaultParameters (TArray< FAtomAisacParameter > &OutParameters) const
virtual CRIWARECORE_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
virtual CRIWARECORE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
virtual CRIWARECORE_API UAssetUserData * GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
virtual CRIWARECORE_API void GetAtomBusSends (TArray< FAtomSoundToBusSend > &OutSends) const
virtual CRIWARECORE_API UAtomRackBaseGetAtomRack () const
virtual CRIWARECORE_API const FAtomAttenuationSettingsGetAttenuationSettingsToApply () const
virtual CRIWARECORE_API void GetConcurrencyHandles (TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) const
virtual CRIWARECORE_API float GetMaxDistance () const
virtual const FAtomSoundModulationRoutingSettingsGetModulationSettings () const
virtual CRIWARECORE_API float GetPitchMultiplier ()
virtual CRIWARECORE_API float GetPriority () const
virtual CRIWARECORE_API UAtomSoundClassGetSoundClass () const
virtual FString GetSoundName () const
virtual CRIWARECORE_API void GetSoundSourceBusSends (EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) const
virtual CRIWARECORE_API EAtomVirtualizationMode GetVirtualizationMode () const
virtual CRIWARECORE_API float GetVolumeMultiplier ()
virtual CRIWARECORE_API void InitParameters (TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None)
bool IsGeneratingAudio () const
virtual CRIWARECORE_API bool IsLooping () const
virtual CRIWARECORE_API bool IsOneShot () const
virtual CRIWARECORE_API bool IsParameterValid (const FAtomAisacParameter &InParameter) const
virtual CRIWARECORE_API bool IsPlayWhenSilent () const
virtual bool IsSeekable () const
virtual CRIWARECORE_API void Parse (FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &PlaybackInstances)
virtual CRIWARECORE_API void PostInitProperties () override
CRIWARECORE_API void RemovePlayingSource (const FAtomSoundClientPtr &Source)
virtual CRIWARECORE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
virtual CRIWARECORE_API void Serialize (FArchive &Ar) override
virtual CRIWARECORE_API bool ShouldApplyInteriorVolumes ()

限定公開変数類

int32 NumBufferUnderrunSamples
int32 NumSamplesToGeneratePerCallback
int32 SampleByteSize

その他の継承メンバ

基底クラス UAtomSoundBase に属する継承公開型
using FAtomSoundClientPtr = IAtomSoundClient*
基底クラス UAtomSoundBase に属する継承公開変数類
TArray< TObjectPtr< UAssetUserData > > AssetUserData
TArray< FAtomSoundToBusSendAtomBusSends
TObjectPtr< UAtomRackWithParentBaseAtomRack
TObjectPtr< UAtomAttenuationAttenuationSettings
uint8 bDebug: 1
uint8 bEnableBaseRack: 1
uint8 bEnableBusSends: 1
uint8 bEnableSourceBusSends: 1
uint8 bIsSourceBus: 1
uint8 bOverrideConcurrency: 1
uint8 bOverrideVirtualizationMode: 1
uint8 bProcedural: 1
FAtomConcurrencySettings ConcurrencyOverrides
TSet< TObjectPtr< UAtomConcurrency > > ConcurrencySet
TMap< FAtomRuntimeId, int32 > CurrentPlayCount
float Duration
float MaxDistance
FAtomSoundModulationRoutingSettings ModulationSettings
TArray< FAtomSoundSourceBusSendInfoPreEffectSourceBusSends
float Priority
TObjectPtr< UAtomSoundClassSoundClassObject
EAtomVirtualizationMode VirtualizationMode
FAtomWaveInfo WaveInfo
基底クラス UAtomSoundBase に属する継承限定公開メンバ関数
virtual CRIWARECORE_API float ComputeMaxDistance () const

構築子と解体子

◆ UAtomSoundWaveProcedural()

UAtomSoundWaveProcedural::UAtomSoundWaveProcedural ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ CreateSoundGenerator()

virtual IAtomSoundGeneratorPtr UAtomSoundWaveProcedural::CreateSoundGenerator ( const FAtomSoundGeneratorInitParams & InParams)
inlinevirtual

Creates a sound generator instance from this sound base. Return true if this is being implemented by a subclass. Sound generators procedurally generate audio in the Atom render thread.

UAtomAudioLinkSound, UAtomSynthSoundで再実装されています。

◆ GetAllSoundResources()

void UAtomSoundWaveProcedural::GetAllSoundResources ( TArray< IAtomSoundResource * > & Resources)
overridevirtual

Gets all AtomSoundResource objects that this sound rely to.

UAtomSoundBaseを再実装しています。

◆ GetDuration()

float UAtomSoundWaveProcedural::GetDuration ( ) const
overridevirtual

Returns the length of the sound

UAtomSoundBaseを再実装しています。

◆ GetSoundResource()

IAtomSoundResource * UAtomSoundWaveProcedural::GetSoundResource ( )
overridevirtual

Returns the parent AtomSoundResource object or null if it doesn't use any resource.

UAtomSoundBaseを再実装しています。

◆ IsPlayable()

bool UAtomSoundWaveProcedural::IsPlayable ( ) const
overridevirtual

Returns whether the sound base is set up in a playable manner

UAtomSoundBaseを再実装しています。

◆ IsStreaming()

bool UAtomSoundWaveProcedural::IsStreaming ( const TCHAR * PlatformName = nullptr) const
overridevirtual

UAtomSoundBaseを再実装しています。

◆ OnEndGenerate()

virtual void UAtomSoundWaveProcedural::OnEndGenerate ( IAtomSoundGeneratorPtr Generator)
inlinevirtual

Called when the procedural sound wave is done generating on the render thread.Only used in the Atom mixer and when bProcedural is true.

◆ PostLoad()

void UAtomSoundWaveProcedural::PostLoad ( )
overridevirtual

UAtomSoundBaseを再実装しています。

UAtomExternalSoundで再実装されています。

メンバ詳解

◆ NumBufferUnderrunSamples

int32 UAtomSoundWaveProcedural::NumBufferUnderrunSamples
protected

◆ NumSamplesToGeneratePerCallback

int32 UAtomSoundWaveProcedural::NumSamplesToGeneratePerCallback
protected

◆ SampleByteSize

int32 UAtomSoundWaveProcedural::SampleByteSize
protected

Size in bytes of a single sample of audio in the procedural audio buffer.


このクラス詳解は次のファイルから抽出されました: