Comparing how to handle the CRIWARE-related files
Item | Standard CRIWARE Assets | CRI Assets |
Data handling | CRI file (output by a tool) | Unity asset |
How to reference | File path | GUID reference |
Development support via Unity Editor extension | Component/Editor Window | Extensible at the Asset level |
Location of the data | StreamingAssets or cache folder | Any folder in the project |
Streaming playback (from a single file) | Possible | Possible |
Streaming playback (from AssetBundle) | Not supported | Possible (only when using CRI Addressables) |